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Searched
refs:checkFramebufferStatus
(Results
1 - 25
of
78
) sorted by null
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/
FrameBuffer.h
10
extern void
checkFramebufferStatus
(const char* name);
FrameBuffer.cpp
58
checkFramebufferStatus
("FrameBuffer.cpp");
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h
10
extern void
checkFramebufferStatus
(const char* name);
FrameBuffer.cpp
58
checkFramebufferStatus
("FrameBuffer.cpp");
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLDrawBuffers.cpp
143
if (context->
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
149
if (context->
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
158
if (context->
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
/external/deqp/modules/gles3/functional/
es3fFboTestCase.hpp
61
void
checkFramebufferStatus
(deUint32 target);
es3fFboDepthbufferTests.cpp
98
checkFramebufferStatus
(GL_FRAMEBUFFER);
190
checkFramebufferStatus
(GL_FRAMEBUFFER);
276
checkFramebufferStatus
(GL_FRAMEBUFFER);
es3fFboStencilbufferTests.cpp
97
checkFramebufferStatus
(GL_FRAMEBUFFER);
194
checkFramebufferStatus
(GL_FRAMEBUFFER);
es3fFboColorbufferTests.cpp
136
checkFramebufferStatus
(GL_FRAMEBUFFER);
271
checkFramebufferStatus
(GL_FRAMEBUFFER);
405
checkFramebufferStatus
(GL_FRAMEBUFFER);
532
checkFramebufferStatus
(GL_FRAMEBUFFER);
656
checkFramebufferStatus
(GL_FRAMEBUFFER);
768
checkFramebufferStatus
(GL_FRAMEBUFFER);
es3fFboInvalidateTests.cpp
237
checkFramebufferStatus
(GL_FRAMEBUFFER);
395
checkFramebufferStatus
(GL_FRAMEBUFFER);
498
checkFramebufferStatus
(GL_FRAMEBUFFER);
618
checkFramebufferStatus
(GL_FRAMEBUFFER);
746
checkFramebufferStatus
(GL_FRAMEBUFFER);
869
checkFramebufferStatus
(GL_FRAMEBUFFER);
[
all
...]
es3fFboMultisampleTests.cpp
125
checkFramebufferStatus
(GL_FRAMEBUFFER);
es3fFboTestCase.cpp
137
void FboTestCase::
checkFramebufferStatus
(deUint32 target)
es3fShaderFragDataTests.cpp
292
TCU_CHECK(gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
/external/deqp/modules/gles31/functional/
es31fFboTestCase.hpp
61
void
checkFramebufferStatus
(deUint32 target);
es31fFboNoAttachmentTests.cpp
107
TCU_CHECK(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
205
TCU_CHECK(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
296
m_results.check(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments");
299
m_results.check(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width");
302
m_results.check(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer not reported as complete when it had width and height set");
305
m_results.check(gl.
checkFramebufferStatus
(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a height");
es31fStencilTexturingTests.cpp
502
static void
checkFramebufferStatus
(const glw::Functions& gl)
504
const deUint32 status = gl.
checkFramebufferStatus
(GL_FRAMEBUFFER);
549
checkFramebufferStatus
(gl);
611
checkFramebufferStatus
(gl);
702
checkFramebufferStatus
(gl);
774
checkFramebufferStatus
(gl);
779
checkFramebufferStatus
(gl);
832
checkFramebufferStatus
(gl);
855
checkFramebufferStatus
(gl);
914
checkFramebufferStatus
(gl)
[
all
...]
es31fShaderHelperInvocationTests.cpp
206
if (m_numSamples > maxSamples && gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
209
TCU_CHECK(gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
217
TCU_CHECK(gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
es31fAdvancedBlendTests.cpp
259
TCU_CHECK(gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
274
TCU_CHECK(gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
es31fFboColorbufferTests.cpp
187
checkFramebufferStatus
(GL_FRAMEBUFFER);
es31fFboTestCase.cpp
141
void FboTestCase::
checkFramebufferStatus
(deUint32 target)
/external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl
18
gl->
checkFramebufferStatus
= &glCheckFramebufferStatus;
/external/deqp/framework/platform/ios/
tcuIOSPlatform.mm
275
if (gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
/external/deqp/framework/opengl/
gluFboRenderContext.cpp
252
if (gl.
checkFramebufferStatus
(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
gluES3PlusWrapperFuncs.inl
18
dst->
checkFramebufferStatus
= src.
checkFramebufferStatus
;
/external/deqp/modules/gles2/functional/
es2fFboCompletenessTests.cpp
197
const GLenum glStatus = fboc::gl(*this).
checkFramebufferStatus
(GL_FRAMEBUFFER);
Completed in 1558 milliseconds
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