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    Searched refs:constMaybe (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 467 const string constMaybe = constantExpressionsOnly ? "const " : "";
472 : " " + constMaybe + precision + " vec4 a = vec4(sin(0.7), cos(0.2), sin(0.9), abs(-0.5));\n"
473 " " + constMaybe + precision + " vec4 b = cos(a) + fract(3.0*a.xzzw);\n"
474 " " + constMaybe + "bvec4 c = bvec4(true, false, true, true);\n"
475 " " + constMaybe + precision + " vec4 d = exp(b + vec4(c));\n"
476 " " + constMaybe + precision + " vec4 e0 = inversesqrt(mix(d+a, d+b, a));\n"
477 + repeatIndexedTemplate(" " + constMaybe + precision + " vec4 e${NDX} = sin(sin(sin(sin(e${PREV_NDX}))));\n", numSinRows, "", 1) +
478 " " + constMaybe + precision + " vec4 f = abs(e" + toString(numSinRows) + ");\n" +
484 const string constMaybe = constantExpressionsOnly ? "const " : "";
503 " " + constMaybe + precision + " vec4 a = (arr[0] + arr[1] + arr[2] + arr[3]) * (1.0 / float(arr.length()));\n
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  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 465 const string constMaybe = constantExpressionsOnly ? "const " : "";
470 : " " + constMaybe + precision + " vec4 a = vec4(sin(0.7), cos(0.2), sin(0.9), abs(-0.5));\n"
471 " " + constMaybe + precision + " vec4 b = cos(a) + fract(3.0*a.xzzw);\n"
472 " " + constMaybe + "bvec4 c = bvec4(true, false, true, true);\n"
473 " " + constMaybe + precision + " vec4 d = exp(b + vec4(c));\n"
474 " " + constMaybe + precision + " vec4 e0 = inversesqrt(mix(d+a, d+b, a));\n"
475 + repeatIndexedTemplate(" " + constMaybe + precision + " vec4 e${NDX} = sin(sin(sin(sin(e${PREV_NDX}))));\n", numSinRows, "", 1) +
476 " " + constMaybe + precision + " vec4 f = abs(e" + toString(numSinRows) + ");\n" +
501 const string constMaybe = constantExpressionsOnly ? "const " : "";
514 " " + constMaybe + "S s =\n
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