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    Searched refs:continuous_painting (Results 1 - 9 of 9) sorted by null

  /external/chromium_org/cc/debug/
layer_tree_debug_state.cc 15 continuous_painting(false),
40 return record_rendering_stats_ || continuous_painting;
44 return show_fps_counter || continuous_painting ||
58 return show_fps_counter || continuous_painting;
66 a.continuous_painting == b.continuous_painting &&
92 r.continuous_painting |= b.continuous_painting;
layer_tree_debug_state.h 20 bool continuous_painting; member in class:cc::LayerTreeDebugState
  /external/chromium_org/cc/scheduler/
scheduler.h 133 void SetContinuousPainting(bool continuous_painting) {
134 state_machine_.SetContinuousPainting(continuous_painting);
scheduler_state_machine.h 236 void SetContinuousPainting(bool continuous_painting) {
237 continuous_painting_ = continuous_painting;
  /external/chromium_org/cc/layers/
heads_up_display_layer_impl.cc 231 if (debug_state.continuous_painting) {
269 if (debug_state.continuous_painting) {
  /external/chromium_org/cc/trees/
layer_tree_host_impl.cc     [all...]
thread_proxy.cc 669 impl().scheduler->SetContinuousPainting(debug_state.continuous_painting);
    [all...]
layer_tree_host_unittest.cc     [all...]
  /external/chromium_org/content/renderer/gpu/
render_widget_compositor.cc 749 debug_state.continuous_painting = enabled;

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