/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
ShaderCache.h | 51 HRESULT result = createShader(function, &shader); 85 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader) 90 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader)
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Blit9.h | 78 D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length),
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Blit9.cpp | 117 D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length), 133 shader = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize);
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLShader.cpp | 44 setObject(ctx->webContext()->createShader(type));
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.h | 68 extern GLuint createShader(GLenum shaderType, const char* src);
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gles3jni.cpp | 41 GLuint createShader(GLenum shaderType, const char* src) { 78 vtxShader = createShader(GL_VERTEX_SHADER, vtxSrc); 82 fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc);
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/external/chromium_org/third_party/skia/gm/ |
samplerstress.cpp | 73 void createShader() { 96 createShader();
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/external/skia/gm/ |
samplerstress.cpp | 73 void createShader() { 95 createShader();
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/ |
FETurbulence.h | 120 SkShader* createShader();
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FETurbulence.cpp | 404 SkShader* FETurbulence::createShader() 426 SkAutoTUnref<SkShader> shader(createShader());
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/external/eigen/unsupported/test/ |
openglsupport.cpp | 72 GLint createShader(const char* vtx, const char* frg) 236 GLint prg_id = createShader(vtx,frg); 264 GLint prg_id = createShader(vtx,frg); 294 GLint prg_id = createShader(vtx,frg); 319 GLint prg_id = createShader(vtx,frg);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
ResourceManager.h | 46 GLuint createShader(GLenum type);
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ResourceManager.cpp | 91 GLuint ResourceManager::createShader(GLenum type) 97 mShaderMap[handle] = new Shader(this, mRenderer->createShader(type), type, handle);
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/frameworks/rs/driver/ |
rsdShader.h | 83 bool createShader();
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/external/chromium_org/third_party/skia/bench/ |
PatchGridBench.cpp | 153 SkShader* createShader() { 208 fPaint.setShader(createShader())->unref();
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PatchBench.cpp | 72 virtual SkShader* createShader() { 118 fPaint.setShader(this->createShader())->unref();
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/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 142 virtual void createShader (void) = 0; 175 createShader(); 253 void createShader (void); 482 void SingleBindingCase::createShader (void)
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/external/deqp/modules/gles31/functional/ |
es31fVertexAttributeBindingTests.cpp | 148 virtual void createShader (void) = 0; 181 createShader(); 259 void createShader (void); 488 void SingleBindingCase::createShader (void) 555 void createShader (void); 811 void MultipleBindingCase::createShader (void) 847 void createShader (void); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 221 glu::Shader& createShader (const glu::ShaderType shaderType); 253 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) 787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); 788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); 965 program.attachShader(shaders.createShader(m_shaderType).getShader());
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 30 gl->createShader = &glCreateShader;
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/external/deqp/modules/egl/ |
teglSwapBuffersTests.cpp | 148 vertexShader = gl.createShader(GL_VERTEX_SHADER); 149 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
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teglPreservingSwapTests.cpp | 145 vtxShader = m_gl.createShader(GL_VERTEX_SHADER); 146 fragShader = m_gl.createShader(GL_FRAGMENT_SHADER);
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/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | 274 glu::Shader& createShader (const glu::ShaderType shaderType); 306 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) 847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); 848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); 1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Renderer.h | 198 virtual ShaderImpl *createShader(GLenum type) = 0;
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/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 30 dst->createShader = src.createShader;
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