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  /frameworks/rs/driver/
rsdProgramStore.cpp 36 GLenum depthFunc;
49 switch (ps->mHal.state.depthFunc) {
52 drv->depthFunc = GL_ALWAYS;
55 drv->depthFunc = GL_LESS;
58 drv->depthFunc = GL_LEQUAL;
61 drv->depthFunc = GL_GREATER;
64 drv->depthFunc = GL_GEQUAL;
67 drv->depthFunc = GL_EQUAL;
70 drv->depthFunc = GL_NOTEQUAL;
175 RSD_CALL_GL(glDepthFunc, drv->depthFunc);
    [all...]
  /frameworks/rs/
rsProgramStore.cpp 28 RsDepthFunc depthFunc) : ProgramBase(rsc) {
41 mHal.state.depthFunc = depthFunc;
91 RsDepthFunc depthFunc) {
104 if (existing->mHal.state.depthFunc != depthFunc) continue;
115 srcFunc, destFunc, depthFunc);
150 RsDepthFunc depthFunc) {
157 srcFunc, destFunc, depthFunc);
rsProgramStore.h 54 RsDepthFunc depthFunc;
70 RsDepthFunc depthFunc);
81 RsDepthFunc depthFunc);
rsg.spec 11 param RsDepthFunc depthFunc
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsProgramStore.h 54 RsDepthFunc depthFunc;
70 RsDepthFunc depthFunc);
81 RsDepthFunc depthFunc);
rsg.spec 11 param RsDepthFunc depthFunc
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsProgramStore.h 54 RsDepthFunc depthFunc;
70 RsDepthFunc depthFunc);
81 RsDepthFunc depthFunc);
rsg.spec 11 param RsDepthFunc depthFunc
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsProgramStore.h 54 RsDepthFunc depthFunc;
70 RsDepthFunc depthFunc);
81 RsDepthFunc depthFunc);
rsg.spec 11 param RsDepthFunc depthFunc
  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 90 deUint32 depthFunc;
107 , depthFunc (0)
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 218 context.depthFunc(GL_ALWAYS);
221 context.depthFunc(m_compareOp);
226 context.depthFunc(GL_ALWAYS);
229 context.depthFunc(m_compareOp);
234 context.depthFunc(GL_ALWAYS);
237 context.depthFunc(m_compareOp);
242 context.depthFunc(GL_ALWAYS);
245 context.depthFunc(m_compareOp);
es2fDepthStencilTests.cpp 104 deUint32 depthFunc;
112 , depthFunc (0)
147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n"
300 renderCmd.params.depthFunc = GL_ALWAYS;
329 cmd.params.depthFunc = GL_LESS;
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc);
456 glDepthFunc(command.params.depthFunc);
775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs));
841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++
    [all...]
es2fPolygonOffsetTests.cpp 384 gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases.
386 log << TestLog::Message << "DepthFunc = GL_LEQUAL" << TestLog::EndMessage;
520 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal
542 log << TestLog::Message << "Draw colorless triangle.\tState: DepthFunc = GL_ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
544 gl.depthFunc (GL_ALWAYS);
549 // all fragments should have different Z => DepthFunc == GL_EQUAL fails with every fragment
551 log << TestLog::Message << "Draw green triangle.\tState: DepthFunc = GL_EQUAL, PolygonOffset(0, " << offset << ")." << TestLog::EndMessage;
553 gl.depthFunc (GL_EQUAL);
629 gl.depthFunc (GL_LESS);
635 log << TestLog::Message << "DepthFunc = GL_LESS." << TestLog::EndMessage
    [all...]
es2fRandomFragmentOpTests.cpp 111 dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc);
184 wrapper.glDepthFunc(state.depthFunc);
es2fShaderInvarianceTests.cpp 323 const glw::GLenum depthFunc = (passNdx == 0) ? (GL_ALWAYS) : (GL_EQUAL);
327 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing Z-test pattern using shader " << (passNdx+1) << ". Primitive color: " << colorStr << ". DepthFunc: " << depthFuncStr << tcu::TestLog::EndMessage;
331 gl.depthFunc (depthFunc);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 221 context.depthFunc(GL_ALWAYS);
224 context.depthFunc(m_compareOp);
229 context.depthFunc(GL_ALWAYS);
232 context.depthFunc(m_compareOp);
237 context.depthFunc(GL_ALWAYS);
240 context.depthFunc(m_compareOp);
245 context.depthFunc(GL_ALWAYS);
248 context.depthFunc(m_compareOp);
es3fDepthStencilTests.cpp 104 deUint32 depthFunc;
112 , depthFunc (0)
147 log << TestLog::Message << " func = " << glu::getCompareFuncStr(params.depthFunc) << "\n"
300 renderCmd.params.depthFunc = GL_ALWAYS;
329 cmd.params.depthFunc = GL_LESS;
403 dst.state.depthFunc = sglr::rr_util::mapGLTestFunc(src.params.depthFunc);
456 glDepthFunc(command.params.depthFunc);
775 params.depthFunc = rnd.choose<deUint32>(DE_ARRAY_BEGIN(compareFuncs), DE_ARRAY_END(compareFuncs));
841 for (int depthFunc = 0; depthFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; depthFunc++
    [all...]
es3fPolygonOffsetTests.cpp 387 gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases.
389 log << TestLog::Message << "DepthFunc = GL_LEQUAL" << TestLog::EndMessage;
523 // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal
545 log << TestLog::Message << "Draw colorless triangle.\tState: DepthFunc = GL_ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage;
547 gl.depthFunc (GL_ALWAYS);
552 // all fragments should have different Z => DepthFunc == GL_EQUAL fails with every fragment
554 log << TestLog::Message << "Draw green triangle.\tState: DepthFunc = GL_EQUAL, PolygonOffset(0, " << offset << ")." << TestLog::EndMessage;
556 gl.depthFunc (GL_EQUAL);
632 gl.depthFunc (GL_LESS);
638 log << TestLog::Message << "DepthFunc = GL_LESS." << TestLog::EndMessage
    [all...]
es3fFragDepthTests.cpp 173 gl.depthFunc(GL_ALWAYS);
214 gl.depthFunc(m_compareFunc);
315 gl.depthFunc(GL_LESS);
  /external/chromium_org/content/test/data/gpu/functional_files/
context.js 28 gl_context.depthFunc(gl_context.LEQUAL);
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 237 TestFunc depthFunc;
271 , depthFunc (TESTFUNC_LESS)
rrFragmentOperations.hpp 137 void executeDepthCompare (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, TestFunc depthFunc, const tcu::ConstPixelBufferAccess& depthBuffer);
  /frameworks/rs/driver/runtime/
rs_program.c 16 return prog->mHal.state.depthFunc;
rs_structs.h 100 rs_depth_func depthFunc;

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