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Searched
refs:depthStencilFormat
(Results
1 - 10
of
10
) sorted by null
/external/deqp/framework/opengl/
gluFboRenderContext.cpp
44
static void getDepthStencilBits (deUint32
depthStencilFormat
, int* depthBits, int* stencilBits)
46
const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(
depthStencilFormat
));
182
const deUint32
depthStencilFormat
= chooseDepthStencilFormat(config);
219
if (
depthStencilFormat
!= GL_NONE)
221
getDepthStencilBits(
depthStencilFormat
, &depthBits, &stencilBits);
227
gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples,
depthStencilFormat
, width, height);
229
gl.renderbufferStorage(GL_RENDERBUFFER,
depthStencilFormat
, width, height);
/external/deqp/framework/platform/ios/
tcuIOSPlatform.mm
215
const deUint32
depthStencilFormat
= chooseDepthStencilFormat(config);
228
if ((config.depthBits > 0 || config.stencilBits > 0) &&
depthStencilFormat
== 0)
250
if (
depthStencilFormat
!= 0)
253
gl.renderbufferStorage(GL_RENDERBUFFER,
depthStencilFormat
, width, height);
264
if (
depthStencilFormat
!= 0)
/external/chromium_org/third_party/angle/src/libEGL/
Config.cpp
26
: mRenderTargetFormat(desc.renderTargetFormat), mDepthStencilFormat(desc.
depthStencilFormat
), mMultiSample(desc.multiSample)
88
switch (desc.
depthStencilFormat
)
/external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp
57
BasicFboMultisampleCase (Context& context, const char* name, const char* desc, deUint32 colorFormat, deUint32
depthStencilFormat
, const IVec2& size, int numSamples)
60
, m_depthStencilFormat (
depthStencilFormat
)
es3fFboStencilbufferTests.cpp
158
const deUint32
depthStencilFormat
= GL_DEPTH24_STENCIL8;
181
glRenderbufferStorage(GL_RENDERBUFFER,
depthStencilFormat
, width, height);
es3fFboRenderTest.cpp
74
,
depthStencilFormat
(depthStencilFormat_)
86
,
depthStencilFormat
(GL_NONE)
101
GLenum
depthStencilFormat
;
132
name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(
depthStencilFormat
);
286
case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.
depthStencilFormat
, width, height); break;
287
case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.
depthStencilFormat
, width, height); break;
884
cfg.
depthStencilFormat
= GL_NONE;
[
all
...]
es3fFboInvalidateTests.cpp
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h
70
GLenum
depthStencilFormat
;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
Renderer11.cpp
353
newConfig.
depthStencilFormat
= depthStencilFormatInfo.internalFormat;
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Renderer9.cpp
449
newConfig.
depthStencilFormat
= depthStencilFormatInfo.internalFormat;
[
all
...]
Completed in 352 milliseconds