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Searched
refs:dsvDesc
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
RenderTarget11.cpp
126
D3D11_DEPTH_STENCIL_VIEW_DESC
dsvDesc
;
127
view->GetDesc(&
dsvDesc
);
132
switch (
dsvDesc
.ViewDimension)
135
mipSlice =
dsvDesc
.Texture1D.MipSlice;
140
mipSlice =
dsvDesc
.Texture1DArray.MipSlice;
141
arraySlice =
dsvDesc
.Texture1DArray.FirstArraySlice;
145
mipSlice =
dsvDesc
.Texture2D.MipSlice;
150
mipSlice =
dsvDesc
.Texture2DArray.MipSlice;
151
arraySlice =
dsvDesc
.Texture2DArray.FirstArraySlice;
161
arraySlice =
dsvDesc
.Texture2DMSArray.FirstArraySlice
[
all
...]
TextureStorage11.cpp
655
D3D11_DEPTH_STENCIL_VIEW_DESC
dsvDesc
;
656
dsvDesc
.Format = mDepthStencilFormat;
657
dsvDesc
.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
658
dsvDesc
.Texture2D.MipSlice = mTopLevel + level;
659
dsvDesc
.Flags = 0;
662
HRESULT result = device->CreateDepthStencilView(mTexture, &
dsvDesc
, &dsv);
[
all
...]
Completed in 62 milliseconds