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Searched
refs:excludeObject
(Results
1 - 2
of
2
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
CollisionSystem.java
105
* @param
excludeObject
If set, dynamic surfaces from this object will be ignored.
110
Vector2 hitPoint, Vector2 hitNormal, GameObject
excludeObject
) {
127
tempHitNormal, movementDirection,
excludeObject
)) {
153
GameObject
excludeObject
, boolean testDynamicSurfacesOnly) {
208
movementDirection,
excludeObject
, worldTileOffset, hitPoints);
223
movementDirection,
excludeObject
, Vector2.ZERO, hitPoints);
433
Vector2 movementDirection, GameObject
excludeObject
) {
451
(
excludeObject
== null || segment.owner !=
excludeObject
) &&
477
Vector2 movementDirection, GameObject
excludeObject
, Vector2 outputOffset,
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/frameworks/base/core/java/android/transition/
Transition.java
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Completed in 97 milliseconds