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Searched
refs:expectedGLStateMax
(Results
1 - 5
of
5
) sorted by null
/external/deqp/modules/gles2/functional/
es2fFloatStateQueryTests.cpp
270
const GLint
expectedGLStateMax
= StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
279
if (state < expectedGLStateMin || state >
expectedGLStateMax
)
281
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," <<
expectedGLStateMax
<< "]; got " << state << TestLog::EndMessage;
294
const GLint
expectedGLStateMax
= clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E);
303
if (state < expectedGLStateMin || state >
expectedGLStateMax
)
305
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << toHex(
expectedGLStateMax
) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
455
const GLint64
expectedGLStateMax
= StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(reference);
464
if (state < expectedGLStateMin || state >
expectedGLStateMax
)
466
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," <<
expectedGLStateMax
<< "]; got " << state << TestLog::EndMessage;
479
const GLint64
expectedGLStateMax
= expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E
[
all
...]
es2fTextureStateQueryTests.cpp
115
const GLint
expectedGLStateMax
= StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
124
if (state < expectedGLStateMin || state >
expectedGLStateMax
)
126
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " <<
expectedGLStateMax
<< "]; got " << state << TestLog::EndMessage;
/external/deqp/modules/gles3/functional/
es3fFloatStateQueryTests.cpp
303
const GLint
expectedGLStateMax
= StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
312
if (state < expectedGLStateMin || state >
expectedGLStateMax
)
314
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," <<
expectedGLStateMax
<< "]; got " << state << TestLog::EndMessage;
333
const GLint
expectedGLStateMax
= clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E);
336
if (state < expectedGLStateMin || state >
expectedGLStateMax
)
338
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << toHex(
expectedGLStateMax
) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
509
const GLint64
expectedGLStateMax
= StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(reference);
518
if (state < expectedGLStateMin || state >
expectedGLStateMax
)
520
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," <<
expectedGLStateMax
<< "]; got " << state << TestLog::EndMessage;
539
const GLint64
expectedGLStateMax
= expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E
[
all
...]
es3fSamplerStateQueryTests.cpp
120
const GLint
expectedGLStateMax
= StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
123
if (state < expectedGLStateMin || state >
expectedGLStateMax
)
125
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " <<
expectedGLStateMax
<< "]; got " << state << TestLog::EndMessage;
es3fTextureStateQueryTests.cpp
121
const GLint
expectedGLStateMax
= StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference);
124
if (state < expectedGLStateMin || state >
expectedGLStateMax
)
126
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " <<
expectedGLStateMax
<< "]; got " << state << TestLog::EndMessage;
Completed in 833 milliseconds