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    Searched refs:fUniformHandles (Results 1 - 7 of 7) sorted by null

  /external/skia/src/gpu/gl/
GrGLProgram.cpp 86 if (fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()) {
87 fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx);
121 if (fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()) {
122 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni,
125 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleUni,
132 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid());
133 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid());
136 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid());
137 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid());
138 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid())
    [all...]
GrGLShaderBuilder.cpp 129 fOutput.fUniformHandles.fDstCopySamplerUni =
132 fOutput.fUniformHandles.fDstCopyTopLeftUni =
135 fOutput.fUniformHandles.fDstCopyScaleUni =
163 fOutput.fUniformHandles.fColorUni =
175 fOutput.fUniformHandles.fCoverageUni =
355 } else if (fOutput.fUniformHandles.fDstCopySamplerUni.isValid()) {
520 SkASSERT(!fOutput.fUniformHandles.fRTHeightUni.isValid());
523 fOutput.fUniformHandles.fRTHeightUni =
530 SkASSERT(fOutput.fUniformHandles.fRTHeightUni.isValid());
    [all...]
GrGLShaderBuilder.h 78 fUniformHandles = other.fUniformHandles;
87 UniformHandles fUniformHandles;
  /external/chromium_org/third_party/skia/src/gpu/gl/builders/
GrGLFragmentShaderBuilder.cpp 100 } else if (fProgramBuilder->fUniformHandles.fDstCopySamplerUni.isValid()) {
180 SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid());
183 fProgramBuilder->fUniformHandles.fRTHeightUni =
196 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid());
268 fProgramBuilder->fUniformHandles.fDstCopySamplerUni =
273 fProgramBuilder->fUniformHandles.fDstCopyTopLeftUni =
278 fProgramBuilder->fUniformHandles.fDstCopyScaleUni =
GrGLProgramBuilder.h 100 return fUniformHandles;
293 BuiltinUniformHandles fUniformHandles;
GrGLVertexShaderBuilder.cpp 136 fProgramBuilder->fUniformHandles.fRTAdjustmentUni =
163 fProgramBuilder->fUniformHandles.fViewMatrixUni =
GrGLProgramBuilder.cpp 48 fUniformHandles.fColorUni =
60 fUniformHandles.fCoverageUni =

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