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  /frameworks/native/libs/gui/tests/
SurfaceTextureGLThreadToGL_test.cpp 38 mFC->finishFrame();
56 mFC->finishFrame();
85 mFC->finishFrame();
111 mFC->finishFrame();
146 mFC->finishFrame();
157 mFC->finishFrame();
159 mFC->finishFrame();
179 mFC->finishFrame();
SurfaceTextureGLThreadToGL.h 49 * fc->finishFrame();
96 // and should call both waitForFrame and finishFrame once for each expected
124 void finishFrame() {
126 ALOGV("+finishFrame");
129 ALOGV("-finishFrame");
  /frameworks/base/libs/hwui/
DrawProfiler.h 38 void finishFrame();
DrawProfiler.cpp 107 void DrawProfiler::finishFrame() {
  /frameworks/base/libs/hwui/renderthread/
CanvasContext.cpp 250 profiler().finishFrame();

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