/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
MoreTeapotsRenderer.cpp | 384 GLuint vertShader, fragShader; 400 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) ) 411 glAttachShader( program, fragShader ); 428 if( fragShader ) 430 glDeleteShader( fragShader ); 431 fragShader = 0; 452 if( fragShader ) 453 glDeleteShader( fragShader ); 469 GLuint vertShader, fragShader; 485 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh [all...] |
/external/chromium_org/third_party/angle/tests/angle_tests/ |
UniformTest.cpp | 21 const std::string &fragShader = 27 mProgram = CompileProgram(vertexShader, fragShader);
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.cpp | 74 GLuint fragShader = 0; 82 fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc); 83 if (!fragShader) 92 glAttachShader(program, fragShader); 114 glDeleteShader(fragShader);
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/external/deqp/modules/egl/ |
teglPreservingSwapTests.cpp | 141 glw::GLuint fragShader = (glw::GLuint)-1; 146 fragShader = m_gl.createShader(GL_FRAGMENT_SHADER); 153 m_gl.shaderSource(fragShader, 1, &fragmentShaderSource, DE_NULL); 157 m_gl.compileShader(fragShader); 161 m_gl.attachShader(m_glProgram, fragShader); 167 m_gl.deleteShader(fragShader); 168 fragShader = (glw::GLuint)-1; 186 if (fragShader != (glw::GLuint)-1) 187 m_gl.deleteShader(fragShader);
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/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 309 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader) 311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); 316 logShader(log, renderCtx, fragShader); 409 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); 412 TCU_CHECK(fragShader != 0); 417 glShaderSource(fragShader, 1, &fragSource, 0); 418 glCompileShader(fragShader); 423 m_fragShader = fragShader; 788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); 791 fragShader.compile() [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | 363 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader) 365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); 370 logShader(log, renderCtx, fragShader); 463 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); 466 TCU_CHECK(fragShader != 0); 471 glShaderSource(fragShader, 1, &fragSource, 0); 472 glCompileShader(fragShader); 477 m_fragShader = fragShader; 848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); 851 fragShader.compile() [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | 456 deUint32 fragShader; 477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const; 633 deUint32 fragShader; [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | 456 deUint32 fragShader; 477 void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) const; 633 deUint32 fragShader; [all...] |
es3pDepthTests.cpp | 476 inline ObjectData quadWith (const string& fragShader, float depth) 478 return ObjectData(glu::makeVtxFragSources(getBaseVertexShader(), fragShader), getFullscreenQuad(depth)); [all...] |
/external/deqp/modules/glshared/ |
glsLifetimeTests.cpp | 119 CheckedProgram (const RenderContext& renderCtx, GLuint vtxShader, GLuint fragShader) 123 attachShader(fragShader); 848 CheckedShader fragShader (getRenderContext(), 851 vtxShader.getShader(), fragShader.getShader()); [all...] |