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    Searched refs:fragSrc (Results 1 - 11 of 11) sorted by null

  /external/deqp/modules/gles3/performance/
es3pTextureCases.cpp 152 std::ostringstream fragSrc;
153 fragSrc << "#version 300 es\n";
154 fragSrc << "layout(location = 0) out mediump vec4 o_color;\n";
155 fragSrc << "in mediump vec2 v_coords;\n";
158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n";
160 fragSrc << "void main (void)\n"
166 fragSrc << "\t" << glu::getPrecisionName(samplerPrec) << " vec4 r = ";
168 fragSrc << "\tr += ";
171 fragSrc << "vec4(";
173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)"
    [all...]
es3pDepthTests.cpp 352 const string fragSrc = "#version 300 es\n"
369 return tcu::StringTemplate(fragSrc).specialize(params);
    [all...]
  /external/deqp/modules/gles2/performance/
es2pTextureCases.cpp 143 std::ostringstream fragSrc;
144 fragSrc << "varying mediump vec2 v_coords;\n";
147 fragSrc << "uniform sampler2D u_sampler" << texNdx << ";\n";
149 fragSrc << "void main (void)\n"
153 fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n";
155 fragSrc << " gl_FragColor = r;\n"
158 m_fragShaderSource = fragSrc.str();
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 69 extern GLuint createProgram(const char* vtxSrc, const char* fragSrc);
gles3jni.cpp 72 GLuint createProgram(const char* vtxSrc, const char* fragSrc) {
82 fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc);
  /external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp 100 FragDepthCompareCase (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compareFunc);
111 FragDepthCompareCase::FragDepthCompareCase (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compareFunc)
113 , m_fragSrc (fragSrc)
273 FragDepthWriteCase (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc);
283 FragDepthWriteCase::FragDepthWriteCase (Context& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc)
285 , m_fragSrc (fragSrc)
451 const char* fragSrc;
580 writeGroup->addChild(new FragDepthWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc));
586 compareGroup->addChild(new FragDepthCompareCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS));
es3fShaderApiTests.cpp 1234 const std::string fragSrc = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT);
1236 const glu::ProgramSources sources = glu::makeVtxFragSources(vertSrc, fragSrc);
    [all...]
es3fShaderTextureFunctionTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 150 const char* fragSrc = getFragSrc(glslVersion);
152 m_program = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(vertSrc, fragSrc));
glsUniformBlockCase.cpp     [all...]
glsTextureTestUtil.cpp     [all...]

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