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    Searched refs:fragmentPrecisionHigh (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/angle/src/compiler/translator/
ScalarizeVecAndMatConstructorArgs.h 16 bool fragmentPrecisionHigh)
19 mFragmentPrecisionHigh(fragmentPrecisionHigh) {}
Compiler.cpp 106 fragmentPrecisionHigh(false),
131 fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1;
168 parseContext.fragmentPrecisionHigh = fragmentPrecisionHigh;
262 shaderType, fragmentPrecisionHigh);
355 << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
Compiler.h 164 bool fragmentPrecisionHigh;
ParseContext.h 61 bool fragmentPrecisionHigh; // true if highp precision is supported in the fragment language.
glslang.l 551 if (context->fragmentPrecisionHigh)
glslang.y 794 if (($2 == EbpHigh) && (context->shaderType == GL_FRAGMENT_SHADER) && !context->fragmentPrecisionHigh) {
    [all...]
glslang_lex.cpp     [all...]
glslang_tab.cpp     [all...]

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