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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.h 35 static GLuint createProgram(const char** vertexSource, const char** fragmentSource);
GLUtils.cpp 154 GLuint GLUtils::createProgram(const char** vertexSource, const char** fragmentSource) {
160 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource);
  /developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 39 public static int createProgram(String vertexSource, String fragmentSource) {
44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/
GLToolbox.java 39 public static int createProgram(String vertexSource, String fragmentSource) {
44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 42 String fragmentSource) {
47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
GLToolbox.java 39 public static int createProgram(String vertexSource, String fragmentSource) {
44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /external/deqp/modules/gles31/functional/
es31fShaderStateQueryTests.cpp 107 const std::string fragmentSource = tcu::StringTemplate(fragmentSourceTemplate).specialize(shaderArgs);
109 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
es31fFboNoAttachmentTests.cpp 77 const char* const fragmentSource = "#version 310 es\n"
86 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
184 const char* const fragmentSource = "#version 310 es\n"
191 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
  /external/deqp/modules/gles3/functional/
es3fReadPixelsTests.cpp 109 std::stringstream fragmentSource;
112 fragmentSource <<
116 fragmentSource << "layout(location = 0) out mediump ivec4 o_color;\n";
118 fragmentSource << "layout(location = 0) out mediump uvec4 o_color;\n";
120 fragmentSource << "layout(location = 0) out mediump vec4 o_color;\n";
122 fragmentSource <<
127 fragmentSource << "\to_color = uvec4(0, 0, 0, 1000);\n";
129 fragmentSource << "\to_color = ivec4(0, 0, 0, 1000);\n";
131 fragmentSource << "\to_color = vec4(0.0, 0.0, 0.0, 1.0);\n";
133 fragmentSource <<
    [all...]
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 112 private int createProgram(String vertexSource, String fragmentSource) {
118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /cts/tests/tests/graphics/src/android/opengl/cts/
EglConfigGLSurfaceView.java 161 private int createProgram(String vertexSource, String fragmentSource) {
167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
CompressedTextureSurfaceView.java 384 private int createProgram(String vertexSource, String fragmentSource) {
389 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 210 private int createProgram(String vertexSource, String fragmentSource) {
215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 261 private int createProgram(String vertexSource, String fragmentSource) {
266 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 240 private int createProgram(String vertexSource, String fragmentSource) {
245 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 174 private int createProgram(String vertexSource, String fragmentSource) {
180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 172 private int createProgram(String vertexSource, String fragmentSource) {
178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /external/deqp/framework/opengl/
gluContextInfo.cpp 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource)
46 , m_fragmentSource (fragmentSource)
54 << FragmentSource(m_fragmentSource));
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 186 private int createProgram(String vertexSource, String fragmentSource) {
192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 59 public static int createProgram(String vertexSource, String fragmentSource) {
64 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /external/deqp/modules/gles2/functional/
es2fReadPixelsTests.cpp 86 const char* fragmentSource =
92 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
  /external/deqp/modules/glshared/
glsLongStressCase.hpp 195 std::string fragmentSource;
207 , fragmentSource (fragShaderSource_)
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 281 private int createProgram(String vertexSource, String fragmentSource) {
287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 252 private int createProgram(String vertexSource, String fragmentSource) {
257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 316 private int createProgram(String vertexSource, String fragmentSource) {
322 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);

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