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    Searched refs:fragmentTexUnitsRequired (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 963 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0;
964 const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired;
973 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported)
974 throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " supported");
    [all...]
  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp     [all...]

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