program_manager_unittest.cc | 341 Shader* fshader = shader_manager_.CreateShader( local 344 EXPECT_TRUE(vshader != NULL && fshader != NULL); 350 gl_.get(), fshader, true, NULL, NULL, 360 EXPECT_TRUE(program->AttachShader(&shader_manager_, fshader)); 544 Shader* fshader = shader_manager_.CreateShader( local 546 ASSERT_TRUE(fshader != NULL); 547 TestHelper::SetShaderStates(gl_.get(), fshader, true); 550 EXPECT_TRUE(program->AttachShader(&shader_manager_, fshader)); 556 program->DetachShader(&shader_manager_, fshader); 560 EXPECT_TRUE(program->AttachShader(&shader_manager_, fshader)); 680 Shader* fshader = shader_manager_.CreateShader( local 749 Shader* fshader = shader_manager_.CreateShader( local 806 Shader* fshader = shader_manager_.CreateShader( local 900 Shader* fshader = shader_manager_.CreateShader( local 949 Shader* fshader = shader_manager_.CreateShader( local 1101 Shader* fshader = shader_manager_.CreateShader( local 1169 Shader* fshader = shader_manager_.CreateShader( local 1359 Shader* fshader = shader_manager_.CreateShader( local 1436 Shader* fshader = shader_manager_.CreateShader( local [all...] |