/external/deqp/modules/gles3/performance/ |
es3pStateChangeTests.cpp | 161 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 205 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 250 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 304 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 349 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 391 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 439 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 481 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 523 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 569 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler") [all...] |
es3pRedundantStateChangeTests.cpp | 152 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 191 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 231 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 280 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 320 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 357 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 400 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 437 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 474 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 515 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler") [all...] |
es3pTextureCases.cpp | 227 int samplerLoc = gl.getUniformLocation(program, (string("u_sampler") + de::toString(texNdx)).c_str());
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/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.cpp | 105 deInt32 location = context.getUniformLocation(program, "u_color"); 192 ctx.uniform4fv(ctx.getUniformLocation(program, "u_gradientMin"), 1, gradientMin.getPtr()); 193 ctx.uniform4fv(ctx.getUniformLocation(program, "u_gradientMax"), 1, gradientMax.getPtr()); 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); 352 gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr()); 353 gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); 356 gl.uniform4fv(gl.getUniformLocation(program, "u_outScale0"), 1, m_outScale.getPtr()); 357 gl.uniform4fv(gl.getUniformLocation(program, "u_outBias0"), 1, m_outBias.getPtr()); 504 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); 505 gl.uniformMatrix3fv(gl.getUniformLocation(program, "u_coordMat"), 1, GL_FALSE, m_coordMat.getColumnMajorData().getPtr()) [all...] |
es3fFragDepthTests.cpp | 172 gl.uniform4f(gl.getUniformLocation(basicQuadProgram.getProgram(), "u_color"), 0.0f, 0.0f, 1.0f, 1.0f); 215 gl.uniform4f(gl.getUniformLocation(program.getProgram(), "u_color"), 0.0f, 1.0f, 0.0f, 1.0f); 343 gl.uniform4f(gl.getUniformLocation(program.getProgram(), "u_color"), 0.0f, 1.0f, 0.0f, 1.0f); 371 int colorLoc = gl.getUniformLocation(program.getProgram(), "u_color");
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es3fShaderFragDataTests.cpp | 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0); 251 const int indexLoc = program.isOk() ? gl.getUniformLocation(program.getProgram(), "u_index") : -1;
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es3fShaderStructTests.cpp | 1148 int loc = gl.getUniformLocation(programID, name); \ 1157 int loc = gl.getUniformLocation(programID, name); \ 1169 int loc = gl.getUniformLocation(programID, name); 1176 int loc = gl.getUniformLocation(programID, name); [all...] |
es3fShaderDiscardTests.cpp | 114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
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es3fShaderInvarianceTests.cpp | 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pStateChangeTests.cpp | 161 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 205 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 250 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 304 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 349 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 391 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 439 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 485 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 533 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 575 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler") [all...] |
es2pRedundantStateChangeTests.cpp | 152 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 191 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 231 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 280 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 320 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 357 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 400 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 441 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 484 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler"); 521 GLint samplerLoc = gl.getUniformLocation(m_programs[0]->getProgram(), "u_sampler") [all...] |
es2pTextureCases.cpp | 200 int samplerLoc = gl.getUniformLocation(program, (string("u_sampler") + de::toString(texNdx)).c_str());
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/external/deqp/modules/gles31/functional/ |
es31fFboTestUtil.cpp | 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNdx].unitNdx); 195 gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr()); 196 gl.uniform4fv(gl.getUniformLocation(program, biasName.c_str()), 1, m_inputs[texNdx].bias.getPtr()); 199 gl.uniform4fv(gl.getUniformLocation(program, "u_outScale0"), 1, m_outScale.getPtr()); 200 gl.uniform4fv(gl.getUniformLocation(program, "u_outBias0"), 1, m_outBias.getPtr()); 357 gl.uniform1i(gl.getUniformLocation(program, "u_sampler0"), 0); 358 gl.uniformMatrix3fv(gl.getUniformLocation(program, "u_coordMat"), 1, GL_FALSE, m_coordMat.getColumnMajorData().getPtr()); 359 gl.uniform1i(gl.getUniformLocation(program, "u_layer"), m_layer); 360 gl.uniform4fv(gl.getUniformLocation(program, "u_scale"), 1, m_texScale.getPtr()); 361 gl.uniform4fv(gl.getUniformLocation(program, "u_bias"), 1, m_texBias.getPtr()) [all...] |
es31fShaderSharedVarTests.cpp | 187 const int valLoc = gl.getUniformLocation(program, "u_val[0]"); 188 const int refLoc = gl.getUniformLocation(program, "u_ref[0]"); 189 const int iterCountLoc = gl.getUniformLocation(program, "u_numIters");
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es31fShaderTextureSizeTests.cpp | 412 const int shaderSamplerLoc = gl.getUniformLocation(m_shader->getProgram(), "u_sampler"); 413 const int shaderSizeLoc = gl.getUniformLocation(m_shader->getProgram(), "u_size");
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es31fTextureMultisampleTests.cpp | 435 m_samplerProgramSamplerLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sampler"); 436 m_samplerProgramSampleNdxLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sample"); 795 m_samplerProgramSamplerLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sampler"); 796 m_samplerProgramSampleNdxLoc = gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sample"); [all...] |
es31fSampleVariableTests.cpp | 368 const int maxSampleLoc = gl.getUniformLocation(m_program->getProgram(), "u_maxSamples"); [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 843 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); 864 int uniLoc = gl.getUniformLocation(programID, uni.name); 888 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); 907 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); 926 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); 945 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); 974 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); 992 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); 1010 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); 1031 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderStructTests.cpp | 1174 int loc = gl.getUniformLocation(programID, name); \ [all...] |
es2fShaderDiscardTests.cpp | 134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
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es2fShaderFragDataTests.cpp | 193 gl.uniform1i (gl.getUniformLocation(program.getProgram(), "u_index"), 0);
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es2fShaderInvarianceTests.cpp | 277 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); 319 const glw::GLint colorLoc = gl.getUniformLocation(shader.getProgram(), "u_color"); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 80 gl->getUniformLocation = &glGetUniformLocation;
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/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 127 int getUniformLocation (const std::string& name);
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gluES3PlusWrapperFuncs.inl | 80 dst->getUniformLocation = src.getUniformLocation;
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