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Searched
refs:glProgram
(Results
1 - 10
of
10
) sorted by null
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
75
GLuint
glProgram
;
76
glProgram
= createProgram(VertexShaderSource(),
78
if (!
glProgram
) {
82
glUseProgram(
glProgram
);
86
mPositionLoc = glGetAttribLocation(
glProgram
, "a_position");
87
mAffinetransLoc = glGetUniformLocation(
glProgram
, "u_affinetrans");
88
mViewporttransLoc = glGetUniformLocation(
glProgram
, "u_viewporttrans");
89
mScalingtransLoc = glGetUniformLocation(
glProgram
, "u_scalingtrans");
90
mTexCoordLoc = glGetAttribLocation(
glProgram
, "a_texCoord");
93
mSamplerLoc = glGetUniformLocation(
glProgram
, "s_texture")
[
all
...]
YVURenderer.cpp
47
GLuint
glProgram
;
48
glProgram
= createProgram(VertexShaderSource(),
50
if (!
glProgram
) {
54
glUseProgram(
glProgram
);
58
mPositionLoc = glGetAttribLocation(
glProgram
, "a_Position");
59
mTexCoordLoc = glGetAttribLocation(
glProgram
, "a_texCoord");
62
mSamplerLoc = glGetUniformLocation(
glProgram
, "s_texture");
64
mGlProgram =
glProgram
;
SurfaceTextureRenderer.cpp
85
GLuint
glProgram
;
86
glProgram
= createProgram(VertexShaderSource(),
88
if (!
glProgram
) {
92
glUseProgram(
glProgram
);
95
maPositionHandle = glGetAttribLocation(
glProgram
, "aPosition");
97
maTextureHandle = glGetAttribLocation(
glProgram
, "aTextureCoord");
99
muSTMatrixHandle = glGetUniformLocation(
glProgram
, "uSTMatrix");
101
mScalingtransLoc = glGetUniformLocation(
glProgram
, "u_scalingtrans");
104
mGlProgram =
glProgram
;
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
75
GLuint
glProgram
;
76
glProgram
= createProgram(VertexShaderSource(),
78
if (!
glProgram
) {
82
glUseProgram(
glProgram
);
86
mPositionLoc = glGetAttribLocation(
glProgram
, "a_position");
87
mAffinetransLoc = glGetUniformLocation(
glProgram
, "u_affinetrans");
88
mViewporttransLoc = glGetUniformLocation(
glProgram
, "u_viewporttrans");
89
mScalingtransLoc = glGetUniformLocation(
glProgram
, "u_scalingtrans");
90
mTexCoordLoc = glGetAttribLocation(
glProgram
, "a_texCoord");
93
mSamplerLoc = glGetUniformLocation(
glProgram
, "s_texture")
[
all
...]
YVURenderer.cpp
47
GLuint
glProgram
;
48
glProgram
= createProgram(VertexShaderSource(),
50
if (!
glProgram
) {
54
glUseProgram(
glProgram
);
58
mPositionLoc = glGetAttribLocation(
glProgram
, "a_Position");
59
mTexCoordLoc = glGetAttribLocation(
glProgram
, "a_texCoord");
62
mSamplerLoc = glGetUniformLocation(
glProgram
, "s_texture");
64
mGlProgram =
glProgram
;
SurfaceTextureRenderer.cpp
85
GLuint
glProgram
;
86
glProgram
= createProgram(VertexShaderSource(),
88
if (!
glProgram
) {
92
glUseProgram(
glProgram
);
95
maPositionHandle = glGetAttribLocation(
glProgram
, "aPosition");
97
maTextureHandle = glGetAttribLocation(
glProgram
, "aTextureCoord");
99
muSTMatrixHandle = glGetUniformLocation(
glProgram
, "uSTMatrix");
101
mScalingtransLoc = glGetUniformLocation(
glProgram
, "u_scalingtrans");
104
mGlProgram =
glProgram
;
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp
75
GLuint
glProgram
;
76
glProgram
= createProgram(VertexShaderSource(),
78
if (!
glProgram
) {
82
glUseProgram(
glProgram
);
86
mPositionLoc = glGetAttribLocation(
glProgram
, "a_position");
87
mAffinetransLoc = glGetUniformLocation(
glProgram
, "u_affinetrans");
88
mViewporttransLoc = glGetUniformLocation(
glProgram
, "u_viewporttrans");
89
mScalingtransLoc = glGetUniformLocation(
glProgram
, "u_scalingtrans");
90
mTexCoordLoc = glGetAttribLocation(
glProgram
, "a_texCoord");
93
mSamplerLoc = glGetUniformLocation(
glProgram
, "s_texture")
[
all
...]
YVURenderer.cpp
47
GLuint
glProgram
;
48
glProgram
= createProgram(VertexShaderSource(),
50
if (!
glProgram
) {
54
glUseProgram(
glProgram
);
58
mPositionLoc = glGetAttribLocation(
glProgram
, "a_Position");
59
mTexCoordLoc = glGetAttribLocation(
glProgram
, "a_texCoord");
62
mSamplerLoc = glGetUniformLocation(
glProgram
, "s_texture");
64
mGlProgram =
glProgram
;
SurfaceTextureRenderer.cpp
85
GLuint
glProgram
;
86
glProgram
= createProgram(VertexShaderSource(),
88
if (!
glProgram
) {
92
glUseProgram(
glProgram
);
95
maPositionHandle = glGetAttribLocation(
glProgram
, "aPosition");
97
maTextureHandle = glGetAttribLocation(
glProgram
, "aTextureCoord");
99
muSTMatrixHandle = glGetUniformLocation(
glProgram
, "uSTMatrix");
101
mScalingtransLoc = glGetUniformLocation(
glProgram
, "u_scalingtrans");
104
mGlProgram =
glProgram
;
/external/deqp/modules/egl/
teglImageFormatTests.cpp
759
GLuint
glProgram
= program.getProgram();
760
GLU_CHECK_CALL(glUseProgram(
glProgram
));
762
GLuint coordLoc = glGetAttribLocation(
glProgram
, "a_coord");
765
GLuint samplerLoc = glGetUniformLocation(
glProgram
, "u_sampler");
879
GLuint
glProgram
= program.getProgram();
880
GLU_CHECK_CALL(glUseProgram(
glProgram
));
882
GLuint coordLoc = glGetAttribLocation(
glProgram
, "a_coord");
885
GLuint colorLoc = glGetUniformLocation(
glProgram
, "u_color");
888
GLuint depthLoc = glGetUniformLocation(
glProgram
, "u_depth");
[
all
...]
Completed in 194 milliseconds