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  /external/chromium_org/third_party/angle/src/libGLESv2/
ImageIndex.h 26 bool hasLayer() const { return layerIndex != ENTIRE_LEVEL; }
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
TextureStorage.cpp 37 unsigned int layerOffset = (index.hasLayer() ? (static_cast<unsigned int>(index.layerIndex) * mRenderTargetSerialsLayerStride) : 0);
TextureD3D.cpp 247 ASSERT(!index.hasLayer());
522 ASSERT(!index.hasLayer());
528 ASSERT(!index.hasLayer());
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  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderLayerModelObject.cpp 45 ASSERT(!hasLayer());
108 bool hadLayer = hasLayer();
159 if (hasLayer()) {
PaintInvalidationState.cpp 70 if (renderer.style()->hasInFlowPosition() && renderer.hasLayer())
RenderObject.cpp 376 if (newChild->hasLayer() && !layerCreationAllowedForSubtree())
480 if (obj->hasLayer()) {
511 if (hasLayer()) {
525 if (hasLayer()) {
546 RenderLayer* ourLayer = hasLayer() ? toRenderLayerModelObject(this)->layer() : 0;
577 if (current->hasLayer())
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RenderObject.h 548 bool hasLayer() const { return m_bitfields.hasLayer(); }
697 void setHasLayer(bool hasLayer) { m_bitfields.setHasLayer(hasLayer); }
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RenderBoxModelObject.cpp 89 if (!hasLayer())
619 bool hasTransform = !isInline && hasLayer() && layer()->transform();
RenderReplaced.cpp 125 if (paintInfo.phase == PaintPhaseClippingMask && (!hasLayer() || !layer()->hasCompositedClippingMask()))
536 if (hasLayer())
RenderLineBoxList.cpp 200 ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.
RenderBox.cpp 519 if (hasLayer())
698 return hasOverflowClip() && hasLayer() && layer()->scrollableArea()->usesCompositedScrolling();
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RenderBlock.cpp     [all...]
RenderTreeAsText.cpp 480 if (child->hasLayer())
702 if (!renderer->hasLayer())
  /external/chromium_org/third_party/WebKit/Source/core/paint/
LineBoxListPainter.cpp 25 ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.
BlockPainter.cpp 438 if (!m_renderBlock.hasLayer()) {
468 if (!inlineEnclosedInSelfPaintingLayer && !m_renderBlock.hasLayer())
470 else if (!inlineRenderer->firstLineBox() || (!inlineEnclosedInSelfPaintingLayer && m_renderBlock.hasLayer()))
InlineFlowBoxPainter.cpp 271 bool compositedMask = m_inlineFlowBox.renderer().hasLayer() && m_inlineFlowBox.boxModelObject()->layer()->hasCompositedMask();
  /external/chromium_org/third_party/WebKit/Source/core/rendering/compositing/
CompositingInputsUpdater.cpp 41 ASSERT(current->hasLayer());
48 ASSERT(current->hasLayer());
56 if (current->hasLayer())
68 if (current->hasLayer())
  /frameworks/base/libs/hwui/
LayerRenderer.h 69 virtual bool hasLayer() const;
DisplayListOp.h 683 const bool hasLayer = renderer.hasLayer();
707 if (hasLayer) {
881 const bool hasLayer = renderer.hasLayer();
918 if (hasLayer) {
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OpenGLRenderer.cpp 360 if (hasLayer()) {
369 info.isLayer = hasLayer();
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LayerRenderer.cpp 108 bool LayerRenderer::hasLayer() const {
OpenGLRenderer.h 420 virtual bool hasLayer() const {
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  /external/chromium_org/third_party/WebKit/Source/web/tests/
ScrollingCoordinatorChromiumTest.cpp 303 ASSERT_TRUE(renderer->hasLayer());
343 ASSERT_TRUE(renderer->hasLayer());
366 ASSERT_TRUE(renderer->hasLayer());
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceContainer.cpp 174 if (!node->renderer() || !node->renderer()->hasLayer())
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
TextureStorage11.cpp 614 ASSERT(!index.hasLayer());
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