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  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
fisheye.rsh 47 const float2 inCoord = {(float)x, (float)y};
48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
fisheye_approx.rsh 47 const float2 inCoord = {(float)x, (float)y};
48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
vignette.rsh 50 const float2 inCoord = {(float)x, (float)y};
51 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
vignette_approx.rsh 50 const float2 inCoord = {(float)x, (float)y};
51 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
  /frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
fisheye.rsh 47 const float2 inCoord = {(float)x, (float)y};
48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
fisheye_approx.rsh 47 const float2 inCoord = {(float)x, (float)y};
48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
vignette.rsh 50 const float2 inCoord = {(float)x, (float)y};
51 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
vignette_approx.rsh 50 const float2 inCoord = {(float)x, (float)y};
51 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
fisheye.rsh 47 const float2 inCoord = {(float)x, (float)y};
48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
fisheye_approx.rsh 47 const float2 inCoord = {(float)x, (float)y};
48 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
vignette.rsh 50 const float2 inCoord = {(float)x, (float)y};
51 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
vignette_approx.rsh 50 const float2 inCoord = {(float)x, (float)y};
51 const float2 coord = mad(inCoord, inv_dimensions, neg_center);
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrDashingEffect.cpp 447 const GrShaderVar& inCoord() const { return fInCoord; }
533 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dce.inCoord().c_str());
598 , fInCoord(this->addVertexAttrib(GrShaderVar("inCoord",
661 const GrShaderVar& inCoord() const { return fInCoord; }
748 vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, de.inCoord().c_str());
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