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  /frameworks/native/opengl/libagl/
array.cpp 769 const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
791 const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
818 const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
845 const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
874 const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
880 // where it duplicates the loop below based on c->arrays.indicesType
913 if (ggl_likely(c->arrays.indicesType == GL_UNSIGNED_SHORT)) {
    [all...]
context.h 209 GLenum indicesType;

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