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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
InputLayoutCache.cpp 25 gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS])
33 inputLayout[attributeIndex] = gl::VertexFormat(*translatedAttribute.attribute,
71 SafeRelease(i->second.inputLayout);
128 ID3D11InputLayout *inputLayout = NULL;
133 inputLayout = keyIter->second.inputLayout;
148 HRESULT result = mDevice->CreateInputLayout(descs, ilKey.elementCount, shader->getFunction(), shader->getLength(), &inputLayout);
167 SafeRelease(leastRecentlyUsed->second.inputLayout);
172 inputCounterPair.inputLayout = inputLayout;
    [all...]
InputLayoutCache.h 71 ID3D11InputLayout *inputLayout;
80 static std::size_t hashInputLayout(const InputLayoutKey &inputLayout);
Clear11.h 58 ID3D11InputLayout *inputLayout;
Clear11.cpp 69 result = device->CreateInputLayout(quadLayout, ArraySize(quadLayout), vsByteCode, vsSize, &shader.inputLayout);
129 SafeRelease(mFloatClearShader.inputLayout);
133 SafeRelease(mUintClearShader.inputLayout);
137 SafeRelease(mIntClearShader.inputLayout);
423 deviceContext->IASetInputLayout(shader->inputLayout);
Renderer11.h 80 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
Renderer11.cpp     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DynamicHLSL.h 63 std::string generateVertexShaderForInputLayout(const std::string &sourceShader, const gl::VertexFormat inputLayout[],
77 void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const;
ProgramD3D.h 50 const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
ProgramD3D.cpp 111 const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
117 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, shaderAttributes);
DynamicHLSL.cpp 365 const VertexFormat inputLayout[],
379 const VertexFormat &vertexFormat = inputLayout[inputIndex];
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
ProgramImpl.h 41 const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
Renderer.h 129 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
  /external/chromium_org/third_party/angle/src/libGLESv2/
angletypes.cpp 149 void VertexFormat::GetInputLayout(VertexFormat *inputLayout,
160 inputLayout[semanticIndex] = VertexFormat(attributes[attributeIndex], currentValues[attributeIndex].Type);
ProgramBinary.cpp 86 void GetDefaultInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
101 VertexFormat *defaultFormat = &inputLayout[layoutIndex];
139 ProgramBinary::VertexExecutable::VertexExecutable(const VertexFormat inputLayout[],
146 mInputs[attributeIndex] = inputLayout[attributeIndex];
284 rx::ShaderExecutable *ProgramBinary::getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
287 mProgram->getDynamicHLSL()->getInputLayoutSignature(inputLayout, signature);
298 rx::ShaderExecutable *vertexExecutable = mProgram->getVertexExecutableForInputLayout(tempInfoLog, inputLayout, mShaderAttributes,
309 mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, vertexExecutable));
    [all...]
ProgramBinary.h 106 rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]);
258 VertexExecutable(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS],
angletypes.h 230 static void GetInputLayout(VertexFormat *inputLayout,
Context.cpp     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Renderer9.h 80 virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
Renderer9.cpp     [all...]

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