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Searched
refs:isCasterOpaque
(Results
1 - 8
of
8
) sorted by null
/frameworks/base/libs/hwui/
AmbientShadow.h
34
static void createAmbientShadow(bool
isCasterOpaque
, const Vector3* poly,
ShadowTessellator.h
69
static void tessellateAmbientShadow(bool
isCasterOpaque
,
74
static void tessellateSpotShadow(bool
isCasterOpaque
,
AmbientShadow.cpp
108
int* totalUmbraCount, int casterVertexCount, bool
isCasterOpaque
) {
122
if (!
isCasterOpaque
) {
138
* @param
isCasterOpaque
Whether the caster is opaque.
178
void AmbientShadow::createAmbientShadow(bool
isCasterOpaque
,
196
casterVertexCount,
isCasterOpaque
);
224
if (!
isCasterOpaque
) {
289
if (!
isCasterOpaque
) {
306
if (!
isCasterOpaque
) {
SpotShadow.h
29
static void createSpotShadow(bool
isCasterOpaque
, const Vector3& lightCenter,
59
static void generateTriangleStrip(bool
isCasterOpaque
, float shadowStrengthScale,
ShadowTessellator.cpp
32
void ShadowTessellator::tessellateAmbientShadow(bool
isCasterOpaque
,
58
AmbientShadow::createAmbientShadow(
isCasterOpaque
, casterPolygon,
63
void ShadowTessellator::tessellateSpotShadow(bool
isCasterOpaque
,
107
SpotShadow::createSpotShadow(
isCasterOpaque
, adjustedLightCenter, lightRadius,
TessellationCache.cpp
212
bool
isCasterOpaque
, const SkPath* casterPerimeter,
266
isCasterOpaque
, casterPolygon, casterVertexCount, centroid3d,
270
isCasterOpaque
, casterPolygon, casterVertexCount, centroid3d,
SpotShadow.cpp
405
* @param
isCasterOpaque
whether the caster is opaque
413
void SpotShadow::createSpotShadow(bool
isCasterOpaque
, const Vector3& lightCenter,
614
generateTriangleStrip(
isCasterOpaque
, shadowStrengthScale, finalPenumbra,
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DisplayListOp.h
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