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    Searched refs:isCasterOpaque (Results 1 - 8 of 8) sorted by null

  /frameworks/base/libs/hwui/
AmbientShadow.h 34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
ShadowTessellator.h 69 static void tessellateAmbientShadow(bool isCasterOpaque,
74 static void tessellateSpotShadow(bool isCasterOpaque,
AmbientShadow.cpp 108 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) {
122 if (!isCasterOpaque) {
138 * @param isCasterOpaque Whether the caster is opaque.
178 void AmbientShadow::createAmbientShadow(bool isCasterOpaque,
196 casterVertexCount, isCasterOpaque);
224 if (!isCasterOpaque) {
289 if (!isCasterOpaque) {
306 if (!isCasterOpaque) {
SpotShadow.h 29 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter,
59 static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
ShadowTessellator.cpp 32 void ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque,
58 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon,
63 void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque,
107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius,
TessellationCache.cpp 212 bool isCasterOpaque, const SkPath* casterPerimeter,
266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
SpotShadow.cpp 405 * @param isCasterOpaque whether the caster is opaque
413 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter,
614 generateTriangleStrip(isCasterOpaque, shadowStrengthScale, finalPenumbra,
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DisplayListOp.h     [all...]

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