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    Searched refs:is_complex (Results 1 - 13 of 13) sorted by null

  /external/chromium_org/third_party/cython/src/Cython/Utility/
Buffer.c 91 int is_complex; member in struct:__anon16358
238 ctx->is_complex = 0;
279 static const char* __Pyx_BufFmt_DescribeTypeChar(char ch, int is_complex) {
292 case 'f': return (is_complex ? "'complex float'" : "'float'");
293 case 'd': return (is_complex ? "'complex double'" : "'double'");
294 case 'g': return (is_complex ? "'complex long double'" : "'long double'");
304 static size_t __Pyx_BufFmt_TypeCharToStandardSize(char ch, int is_complex) {
310 case 'f': return (is_complex ? 8 : 4);
311 case 'd': return (is_complex ? 16 : 8);
323 static size_t __Pyx_BufFmt_TypeCharToNativeSize(char ch, int is_complex) {
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  /external/lldb/source/Plugins/ABI/SysV-x86_64/
ABISysV_x86_64.cpp 580 bool is_complex; local
880 bool is_complex; local
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  /external/chromium_org/third_party/cython/src/Cython/Compiler/
PyrexTypes.py 147 # is_complex boolean Is a C complex type
203 is_complex = 0 variable in class:PyrexType
270 return (self.is_int or self.is_float or self.is_complex or self.is_pyobject or
295 if base_type.is_complex or is_fused:
331 assert not base_type.is_complex
391 elif base_type.is_complex:
413 elif base_type.is_complex:
1663 is_complex = 1 variable in class:CComplexType
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FusedNode.py 323 (dtype.is_complex, pyx_code.dtype_complex)
675 if specialization_type.is_complex:
ExprNodes.py 761 elif (dst_type.is_complex
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Buffer.py 695 elif complex_possible or dtype.is_complex:
MemoryView.py 180 if dtype.is_complex and dtype.real_type.is_int:
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FlowControl.py 160 entry.type.is_complex or
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Nodes.py     [all...]
  /external/lldb/include/lldb/Symbol/
ClangASTType.h 153 IsFloatingPointType (uint32_t &count, bool &is_complex) const;
  /external/lldb/source/Plugins/ABI/MacOSX-arm/
ABIMacOSX_arm.cpp 527 bool is_complex; local
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  /external/lldb/source/Plugins/ABI/MacOSX-i386/
ABIMacOSX_i386.cpp 689 bool is_complex; local
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  /external/lldb/source/Symbol/
ClangASTType.cpp 591 ClangASTType::IsFloatingPointType (uint32_t &count, bool &is_complex) const
603 is_complex = false;
609 if (ClangASTType (m_ast, CT->getElementType()).IsFloatingPointType (count, is_complex))
612 is_complex = true;
618 if (ClangASTType (m_ast, VT->getElementType()).IsFloatingPointType (count, is_complex))
621 is_complex = false;
627 is_complex = false;
5468 bool is_complex = false; local
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