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    Searched refs:layerID (Results 1 - 5 of 5) sorted by null

  /external/skia/src/gpu/
GrLayerCache.cpp 17 PictureLayerKey(uint32_t pictureID, int layerID)
19 , fLayerID(layerID) {
23 int layerID() const { return fLayerID; }
29 return layer.layerID() < key.layerID();
36 return layer.pictureID() == key.pictureID() && layer.layerID() == key.layerID();
69 GrCachedLayer* GrLayerCache::createLayer(const SkPicture* picture, int layerID) {
73 layer->init(picture->uniqueID(), layerID);
74 fLayerHash.insert(PictureLayerKey(picture->uniqueID(), layerID), layer)
    [all...]
GrLayerCache.h 58 int layerID() const { return fLayerID; }
60 void init(uint32_t pictureID, int layerID) {
62 fLayerID = layerID;
  /external/chromium_org/gpu/tools/compositor_model_bench/
render_tree.cc 186 if (!VerifyDictionaryEntry(node, "layerID", base::Value::TYPE_INTEGER) ||
197 int layerID;
198 node->GetInteger("layerID", &layerID);
199 c->set_layerID(layerID);
315 LOG(ERROR) << "Unrecognized texture format in layer " << c->layerID() <<
325 LOG(ERROR) << "Unrecognized vertex shader name, layer " << c->layerID() <<
331 LOG(ERROR) << "Unrecognized fragment shader name, layer " << c->layerID() <<
render_tree.h 50 int layerID() {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
Kube.java 248 int layerID = mRandom.nextInt(9);
249 mCurrentLayer = mLayers[layerID];
250 mCurrentLayerPermutation = mLayerPermutations[layerID];

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