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Searched
refs:loopType
(Results
1 - 7
of
7
) sorted by null
/external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp
138
enum
LoopType
147
static const char* getLoopTypeName (
LoopType
loopType
)
157
DE_ASSERT(deInBounds32((int)
loopType
, 0, LOOPTYPE_LAST));
158
return s_names[(int)
loopType
];
243
static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase,
LoopType
loopType
, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
379
if (
loopType
== LOOPTYPE_FOR)
386
else if (
loopType
== LOOPTYPE_WHILE)
395
else if (
loopType
== LOOPTYPE_DO_WHILE
[
all
...]
/external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp
141
enum
LoopType
150
static const char* getLoopTypeName (
LoopType
loopType
)
160
DE_ASSERT(deInBounds32((int)
loopType
, 0, LOOPTYPE_LAST));
161
return s_names[(int)
loopType
];
275
static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase,
LoopType
loopType
, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
407
if (
loopType
== LOOPTYPE_FOR)
414
else if (
loopType
== LOOPTYPE_WHILE)
423
else if (
loopType
== LOOPTYPE_DO_WHILE
[
all
...]
/external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp
55
enum
LoopType
81
LoopType
loopType
;
171
if (params.
loopType
== LOOPTYPE_FOR)
176
else if (params.
loopType
== LOOPTYPE_WHILE)
186
DE_ASSERT(params.
loopType
== LOOPTYPE_DO_WHILE);
265
^ deInt32Hash(params.
loopType
)
/external/replicaisland/src/com/replica/replicaisland/
FadeDrawableComponent.java
134
public void setupFade(float startOpacity, float endOpacity, float duration, int
loopType
, int function, float initialDelay) {
138
mLoopType =
loopType
;
/external/chromium_org/third_party/angle/src/compiler/translator/
OutputGLSLBase.cpp
808
TLoopType
loopType
= node->getType();
809
if (
loopType
== ELoopFor) // for loop
839
else if (
loopType
== ELoopWhile) // while loop
848
ASSERT(
loopType
== ELoopDoWhile);
871
if (
loopType
== ELoopDoWhile) // do-while loop
/external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp
321
enum
LoopType
540
ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase,
LoopType
type, int numLoopIterations, int nestingDepth);
550
LoopType
m_type;
698
InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool ,
LoopType
type, int numLoopIterations, int nestingDepth);
708
LoopType
m_type;
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp
321
enum
LoopType
540
ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase,
LoopType
type, int numLoopIterations, int nestingDepth);
550
LoopType
m_type;
698
InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool ,
LoopType
type, int numLoopIterations, int nestingDepth);
708
LoopType
m_type;
[
all
...]
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