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    Searched refs:loopType (Results 1 - 7 of 7) sorted by null

  /external/deqp/modules/gles3/functional/
es3fShaderLoopTests.cpp 138 enum LoopType
147 static const char* getLoopTypeName (LoopType loopType)
157 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST));
158 return s_names[(int)loopType];
243 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
379 if (loopType == LOOPTYPE_FOR)
386 else if (loopType == LOOPTYPE_WHILE)
395 else if (loopType == LOOPTYPE_DO_WHILE
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp 141 enum LoopType
150 static const char* getLoopTypeName (LoopType loopType)
160 DE_ASSERT(deInBounds32((int)loopType, 0, LOOPTYPE_LAST));
161 return s_names[(int)loopType];
275 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType)
407 if (loopType == LOOPTYPE_FOR)
414 else if (loopType == LOOPTYPE_WHILE)
423 else if (loopType == LOOPTYPE_DO_WHILE
    [all...]
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 55 enum LoopType
81 LoopType loopType;
171 if (params.loopType == LOOPTYPE_FOR)
176 else if (params.loopType == LOOPTYPE_WHILE)
186 DE_ASSERT(params.loopType == LOOPTYPE_DO_WHILE);
265 ^ deInt32Hash(params.loopType)
  /external/replicaisland/src/com/replica/replicaisland/
FadeDrawableComponent.java 134 public void setupFade(float startOpacity, float endOpacity, float duration, int loopType, int function, float initialDelay) {
138 mLoopType = loopType;
  /external/chromium_org/third_party/angle/src/compiler/translator/
OutputGLSLBase.cpp 808 TLoopType loopType = node->getType();
809 if (loopType == ELoopFor) // for loop
839 else if (loopType == ELoopWhile) // while loop
848 ASSERT(loopType == ELoopDoWhile);
871 if (loopType == ELoopDoWhile) // do-while loop
  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 321 enum LoopType
540 ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth);
550 LoopType m_type;
698 InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth);
708 LoopType m_type;
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 321 enum LoopType
540 ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth);
550 LoopType m_type;
698 InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth);
708 LoopType m_type;
    [all...]

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