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    Searched refs:mDepthStencil (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/
Renderbuffer.cpp 218 mDepthStencil = renderer->createRenderTarget(swapChain, true);
219 if (mDepthStencil)
221 mWidth = mDepthStencil->getWidth();
222 mHeight = mDepthStencil->getHeight();
223 mInternalFormat = mDepthStencil->getInternalFormat();
224 mSamples = mDepthStencil->getSamples();
225 mActualFormat = mDepthStencil->getActualFormat();
232 mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples);
234 mWidth = mDepthStencil->getWidth();
235 mHeight = mDepthStencil->getHeight()
    [all...]
State.cpp 71 mDepthStencil.depthTest = false;
72 mDepthStencil.depthFunc = GL_LESS;
73 mDepthStencil.depthMask = true;
74 mDepthStencil.stencilTest = false;
75 mDepthStencil.stencilFunc = GL_ALWAYS;
76 mDepthStencil.stencilMask = -1;
77 mDepthStencil.stencilWritemask = -1;
78 mDepthStencil.stencilBackFunc = GL_ALWAYS;
79 mDepthStencil.stencilBackMask = -1;
80 mDepthStencil.stencilBackWritemask = -1
    [all...]
Renderbuffer.h 130 rx::RenderTarget *mDepthStencil;
State.h 266 DepthStencilState mDepthStencil;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
RenderTarget11.cpp 196 mDepthStencil = NULL;
239 mDepthStencil = dsv;
240 if (mDepthStencil)
242 mDepthStencil->AddRef();
253 if (mDepthStencil && mTexture)
256 mDepthStencil->GetDesc(&desc);
261 mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil);
278 mDepthStencil = NULL;
357 result = device->CreateDepthStencilView(mTexture, &dsvDesc, &mDepthStencil);
381 SafeRelease(mDepthStencil);
    [all...]
RenderTarget11.h 46 ID3D11DepthStencilView *mDepthStencil;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
SwapChain9.h 50 IDirect3DSurface9 *mDepthStencil;
SwapChain9.cpp 23 mDepthStencil = NULL;
40 SafeRelease(mDepthStencil);
95 SafeRelease(mDepthStencil);
213 D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL);
359 if (mDepthStencil)
361 mDepthStencil->AddRef();
364 return mDepthStencil;

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