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    Searched refs:mDisplayRatio (Results 1 - 3 of 3) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.h 39 float mDisplayRatio;
FlockingScene.cpp 98 mDisplayRatio = width / height;
101 mBoardWidth = mDisplayRatio * mBoardHeight;
102 float left = -mDisplayRatio;
103 float right = mDisplayRatio;
146 Matrix* transformMatrix = Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 0.0f);
160 float x = pos->mX / (LIMIT_X * BOID_SCALE) * mDisplayRatio;
175 transformMatrix = Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 1.0f);
  /developers/build/prebuilts/androidtv/visual-game-controller/src/com/example/android/visualgamecontroller/
ControllerView.java 64 private float mDisplayRatio = 1.0f;
240 mDisplayRatio = displayHeight * 1.0f / controllerBitmapHeight;
243 (int) (mAxisBitmap.getWidth() * mDisplayRatio),
244 (int) (mAxisBitmap.getHeight() * mDisplayRatio),
247 (int) (mBlueLedBitmap.getWidth() * mDisplayRatio),
248 (int) (mBlueLedBitmap.getHeight() * mDisplayRatio),
251 (int) (mRightDirectionalBitmap.getWidth() * mDisplayRatio),
252 (int) (mRightDirectionalBitmap.getHeight() * mDisplayRatio),
255 (int) (mTopDirectionalBitmap.getWidth() * mDisplayRatio),
256 (int) (mTopDirectionalBitmap.getHeight() * mDisplayRatio),
    [all...]

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