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    Searched refs:mDpyValid (Results 1 - 2 of 2) sorted by null

  /frameworks/native/opengl/libs/EGL/
egl_display.h 160 mAttemptHibernation(false), mDpyValid(false),
179 bool mDpyValid;
egl_display.cpp 409 ALOGD_IF(!mDpyValid || !cnx->egl.eglAwakenProcessIMG,
432 if (mAllowHibernation && mDpyValid &&
447 mDpyValid = valid;

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