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    Searched refs:mFbProducerSlot (Results 1 - 2 of 2) sorted by null

  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 180 (mCompositionType != COMPOSITION_HWC && mFbProducerSlot < 0)) {
190 sp<GraphicBuffer> fbBuffer = mFbProducerSlot >= 0 ?
191 mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(NULL);
194 mFbProducerSlot, fbBuffer.get(),
218 if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) {
221 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot);
223 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);
224 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot],
445 mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf);
463 mFbProducerSlot = pslot
    [all...]
VirtualDisplaySurface.h 194 int mFbProducerSlot;

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