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    Searched refs:mFrameAvailableCondition (Results 1 - 7 of 7) sorted by null

  /frameworks/native/libs/gui/tests/
SurfaceTextureGLThreadToGL.h 115 mFrameAvailableCondition.wait(mMutex);
137 mFrameAvailableCondition.signal();
150 Condition mFrameAvailableCondition;
  /frameworks/av/include/media/stagefright/
AudioSource.h 73 Condition mFrameAvailableCondition;
SurfaceMediaSource.h 229 // mFrameAvailableCondition condition used to indicate whether there
231 Condition mFrameAvailableCondition;
CameraSource.h 194 Condition mFrameAvailableCondition;
  /frameworks/av/media/libstagefright/
SurfaceMediaSource.cpp 211 mFrameAvailableCondition.signal();
301 mFrameAvailableCondition.wait(mMutex);
457 mFrameAvailableCondition.broadcast();
475 mFrameAvailableCondition.signal();
AudioSource.cpp 158 mFrameAvailableCondition.signal();
224 mFrameAvailableCondition.wait(mLock);
363 mFrameAvailableCondition.signal();
CameraSource.cpp 718 mFrameAvailableCondition.signal();
825 mFrameAvailableCondition.waitRelative(mLock,
899 mFrameAvailableCondition.signal();

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