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Searched
refs:mPlay
(Results
1 - 11
of
11
) sorted by null
/frameworks/wilhelm/src/desktop/
SndFile.c
30
SLuint32 state = thisAP->
mPlay
.mState;
51
slPlayCallback callback = thisAP->
mPlay
.mCallback;
52
void *context = thisAP->
mPlay
.mContext;
57
thisAP->
mPlay
.mPosition = (SLuint32) (((long long) thisAP->
mPlay
.mFramesSinceLastSeek *
58
1000000LL) / sampleRateMilliHz) + thisAP->
mPlay
.mLastSeekPosition;
61
SLuint32 frameUpdatePeriod = thisAP->
mPlay
.mFrameUpdatePeriod;
63
(thisAP->
mPlay
.mFramesSincePositionUpdate >= frameUpdatePeriod) &&
64
(SL_PLAYEVENT_HEADATNEWPOS & thisAP->
mPlay
.mEventFlags)) {
68
if ((thisAP->
mPlay
.mFramesSincePositionUpdate -= thisAP->mPlay.mFrameUpdatePeriod) >
[
all
...]
/frameworks/wilhelm/tests/sandbox/
monkey.c
42
SLPlayItf
mPlay
;
56
assert(NULL != p->
mPlay
);
57
SLresult result = (*p->
mPlay
)->SetPlayState(p->
mPlay
, SL_PLAYSTATE_PAUSED);
64
assert(NULL != p->
mPlay
);
65
SLresult result = (*p->
mPlay
)->SetPlayState(p->
mPlay
, SL_PLAYSTATE_PLAYING);
72
assert(NULL != p->
mPlay
);
73
SLresult result = (*p->
mPlay
)->SetPlayState(p->
mPlay
, SL_PLAYSTATE_STOPPED)
[
all
...]
/frameworks/wilhelm/src/
handler_bodies.c
120
android_Player_setPlayState(avp, mp->
mPlay
.mState, &(mp->mAndroidObjState));
131
assert(SL_PLAYSTATE_PLAYING == ap->
mPlay
.mState);
142
assert(SL_PLAYSTATE_PLAYING == ap->
mPlay
.mState);
152
if (SL_PLAYSTATE_PLAYING == mp->
mPlay
.mState) {
classes.h
35
IPlay
mPlay
;
241
IPlay
mPlay
;
322
IPlay
mPlay
;
classes.c
59
{MPH_PLAY, INTERFACE_IMPLICIT, offsetof(CAudioPlayer,
mPlay
)},
291
{MPH_PLAY, INTERFACE_IMPLICIT, offsetof(CMidiPlayer,
mPlay
)},
414
{MPH_XAPLAY, INTERFACE_IMPLICIT, offsetof(CMediaPlayer,
mPlay
)},
/frameworks/wilhelm/src/android/
MediaPlayer_to_android.cpp
163
if (mp->
mPlay
.mEventFlags & XA_PLAYEVENT_HEADATEND) {
164
playCallback = mp->
mPlay
.mCallback;
165
playContext = mp->
mPlay
.mContext;
167
mp->
mPlay
.mState = XA_PLAYSTATE_PAUSED;
173
(*playCallback)(&mp->
mPlay
.mItf, playContext, XA_PLAYEVENT_HEADATEND);
175
SLresult res = EnqueueAsyncCallback_ppi(mp, playCallback, &mp->
mPlay
.mItf, playContext,
179
&mp->
mPlay
.mItf, playContext);
252
interface_lock_shared(&mp->
mPlay
);
253
slPlayCallback callback = mp->
mPlay
.mCallback;
254
void* callbackPContext = mp->
mPlay
.mContext
[
all
...]
AudioPlayer_to_android.cpp
342
interface_lock_shared(&ap->
mPlay
);
343
callback = ap->
mPlay
.mCallback;
344
callbackPContext = ap->
mPlay
.mContext;
345
interface_unlock_shared(&ap->
mPlay
);
349
(*callback)(&ap->
mPlay
.mItf, callbackPContext, SL_PLAYEVENT_HEADATMARKER);
359
interface_lock_shared(&ap->
mPlay
);
360
callback = ap->
mPlay
.mCallback;
361
callbackPContext = ap->
mPlay
.mContext;
362
interface_unlock_shared(&ap->
mPlay
);
366
(*callback)(&ap->
mPlay
.mItf, callbackPContext, SL_PLAYEVENT_HEADATNEWPOS)
[
all
...]
/frameworks/wilhelm/src/itf/
IOutputMixExt.c
63
audioPlayer->
mPlay
.mFramesSinceLastSeek += framesMixed;
64
audioPlayer->
mPlay
.mFramesSincePositionUpdate += framesMixed;
99
switch (audioPlayer->
mPlay
.mState) {
114
audioPlayer->
mPlay
.mState = SL_PLAYSTATE_PLAYING;
128
audioPlayer->
mPlay
.mPosition = (SLmillisecond) 0;
129
audioPlayer->
mPlay
.mFramesSinceLastSeek = 0;
130
audioPlayer->
mPlay
.mFramesSincePositionUpdate = 0;
131
audioPlayer->
mPlay
.mLastSeekPosition = 0;
132
audioPlayer->
mPlay
.mState = SL_PLAYSTATE_STOPPED;
IBufferQueue.c
31
state = ((CAudioPlayer *) thiz->mThis)->
mPlay
.mState;
IAndroidBufferQueue.c
35
state = ((CMediaPlayer *) thiz->mThis)->
mPlay
.mState;
38
state = ((CAudioPlayer *) thiz->mThis)->
mPlay
.mState;
IEngine.c
584
thiz->
mPlay
.mDuration = 0;
[
all
...]
Completed in 143 milliseconds