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    Searched refs:mUsesFragDepth (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ProgramD3D.cpp 58 stream->readBool(&mUsesFragDepth);
79 stream->writeInt(mUsesFragDepth);
99 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth,
157 linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth))
198 mUsesFragDepth = false;
ShaderD3D.h 82 bool mUsesFragDepth;
ProgramD3D.h 78 bool mUsesFragDepth;
ShaderD3D.cpp 147 mUsesFragDepth = mHlsl.find("GL_USES_FRAG_DEPTH") != std::string::npos;
176 mUsesFragDepth = false;
DynamicHLSL.cpp 818 *outUsesFragDepth = fragmentShader->mUsesFragDepth;
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  /external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.h 122 bool mUsesFragDepth;
OutputHLSL.cpp 112 mUsesFragDepth = false;
370 if (mUsesFragDepth)
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