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Searched
refs:mUsesFragDepth
(Results
1 - 7
of
7
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
ProgramD3D.cpp
58
stream->readBool(&
mUsesFragDepth
);
79
stream->writeInt(
mUsesFragDepth
);
99
std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey,
mUsesFragDepth
,
157
linkedVaryings, outputVariables, &mPixelShaderKey, &
mUsesFragDepth
))
198
mUsesFragDepth
= false;
ShaderD3D.h
82
bool
mUsesFragDepth
;
ProgramD3D.h
78
bool
mUsesFragDepth
;
ShaderD3D.cpp
147
mUsesFragDepth
= mHlsl.find("GL_USES_FRAG_DEPTH") != std::string::npos;
176
mUsesFragDepth
= false;
DynamicHLSL.cpp
818
*outUsesFragDepth = fragmentShader->
mUsesFragDepth
;
[
all
...]
/external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.h
122
bool
mUsesFragDepth
;
OutputHLSL.cpp
112
mUsesFragDepth
= false;
370
if (
mUsesFragDepth
)
[
all
...]
Completed in 167 milliseconds