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    Searched refs:m_caseShaderType (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 170 , m_caseShaderType (caseShaderType)
188 const CaseShaderType m_caseShaderType;
281 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec;
282 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec;
283 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment";
324 return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition);
366 const string precision = getShaderPrecision(m_caseShaderType);
385 return defaultProgramData(m_caseShaderType, statements);
404 const string precision = getShaderPrecision(m_caseShaderType);
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  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 173 , m_caseShaderType (caseShaderType)
191 const CaseShaderType m_caseShaderType;
284 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec;
285 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec;
286 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment";
327 return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition);
369 const string precision = getShaderPrecision(m_caseShaderType);
388 return defaultProgramData(m_caseShaderType, statements);
407 const string precision = getShaderPrecision(m_caseShaderType);
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  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 932 const CaseShaderType m_caseShaderType;
944 , m_caseShaderType (caseShaderType)
953 , m_caseShaderType (caseShaderType)
962 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0;
963 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0;
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  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 907 const CaseShaderType m_caseShaderType;
946 , m_caseShaderType (caseShaderType)
955 , m_caseShaderType (caseShaderType)
964 , m_caseShaderType (randomCaseShaderType(seed))
    [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp     [all...]

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