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  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 314 , m_caseType (caseType)
321 const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) + ";\n", m_numRepetitions)
322 : loop(m_numRepetitions, expressionTemplate(m_caseType));
329 const CaseType m_caseType;
440 , m_caseType (caseType)
443 DE_ASSERT(!(m_caseType == CASETYPE_ARRAY && m_useConstantExpressionsOnly)); // \note Would need array constructors, which GLSL ES 1 doesn't have.
451 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
452 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, precision, isVertexCase)
453 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
460 const CaseType m_caseType;
    [all...]
es2pShaderControlStatementTests.cpp 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
355 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)
438 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
628 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX)
692 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
770 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
806 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
es2pShaderOperatorTests.cpp 260 CaseType m_caseType;
566 , m_caseType (caseType)
876 if (m_caseType == CASETYPE_VERTEX)
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  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 317 , m_caseType (caseType)
324 const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) + ";\n", m_numRepetitions)
325 : loop(m_numRepetitions, expressionTemplate(m_caseType));
332 const CaseType m_caseType;
443 , m_caseType (caseType)
453 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
454 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
455 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
462 const CaseType m_caseType;
553 , m_caseType (caseType
    [all...]
es3pShaderControlStatementTests.cpp 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
359 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX)
442 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
636 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX)
700 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
782 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
818 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
es3pShaderOperatorTests.cpp 260 CaseType m_caseType;
566 , m_caseType (caseType)
876 if (m_caseType == CASETYPE_VERTEX)
    [all...]
es3pBufferDataUploadTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsShaderPerformanceCase.hpp 74 PerfCaseType m_caseType;
glsShaderPerformanceCase.cpp 44 , m_caseType (caseType)
208 switch (m_caseType)
glsShaderLibraryCase.cpp 328 , m_caseType (specification.caseType)
334 if (m_caseType == CASETYPE_VERTEX_ONLY)
343 else if (m_caseType == CASETYPE_FRAGMENT_ONLY)
371 , m_caseType (specification.caseType)
379 DE_ASSERT(m_caseType == CASETYPE_COMPLETE);
430 if (m_caseType == CASETYPE_COMPLETE)
439 else if (m_caseType == CASETYPE_VERTEX_ONLY)
448 else if (m_caseType == CASETYPE_FRAGMENT_ONLY)
862 if ((m_caseType == CASETYPE_FRAGMENT_ONLY) || (getDataTypeScalarType(dataType) != TYPE_FLOAT))
    [all...]
glsShaderLibraryCase.hpp 222 const CaseType m_caseType;
  /external/deqp/executor/
xeTestCase.hpp 125 TestCaseType getCaseType (void) const { return m_caseType; }
133 TestCaseType m_caseType;
xeTestCase.cpp 248 , m_caseType (caseType)
  /external/deqp/modules/gles3/functional/
es3fRasterizerDiscardTests.cpp 95 CaseType m_caseType;
110 , m_caseType (caseType)
312 if (m_caseType == CASE_CLEAR_DEPTH || m_caseType == CASE_CLEAR_STENCIL)
332 switch (m_caseType)
347 if (m_caseType == CASE_WRITE_STENCIL)
359 else if (m_caseType == CASE_CLEAR_DEPTH || m_caseType == CASE_CLEAR_STENCIL)
es3fMultisampleTests.cpp 748 const CaseType m_caseType;
756 , m_caseType (caseType)
768 if (m_caseType == CASETYPE_SMALL_QUADS)
801 if (m_caseType == CASETYPE_SMALL_QUADS)
876 else if (m_caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD)
938 else if (m_caseType == CASETYPE_FIT_VIEWPORT_QUAD)
    [all...]
es3fUniformApiTests.cpp     [all...]
es3fTextureUnitTests.cpp 726 const CaseType m_caseType;
746 , m_caseType (caseType)
811 int texType = m_caseType == CASE_MIXED ? rnd.getInt(0, (int)CASE_MIXED - 1) : (int)m_caseType;
    [all...]
es3fRasterizationTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fShaderImageLoadStoreTests.cpp     [all...]
es31fTessellationTests.cpp     [all...]
es31fTextureMultisampleTests.cpp     [all...]
es31fVertexAttributeBindingTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp 585 int getDesiredViewportSize (void) const { return m_caseType == CASETYPE_SMALL_QUADS ? 128 : 32; }
595 const CaseType m_caseType;
603 , m_caseType (caseType)
615 if (m_caseType == CASETYPE_SMALL_QUADS)
651 if (m_caseType == CASETYPE_SMALL_QUADS)
726 else if (m_caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD)
788 else if (m_caseType == CASETYPE_FIT_VIEWPORT_QUAD)
    [all...]
es2fRasterizationTests.cpp 959 const FillRuleCaseType m_caseType;
    [all...]
es2fTextureUnitTests.cpp 565 const CaseType m_caseType;
583 , m_caseType (caseType)
637 bool is2d = m_caseType == CASE_ONLY_2D ? true :
638 m_caseType == CASE_ONLY_CUBE ? false :
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