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Searched
refs:m_textureSamplerProgram
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles31/functional/
es31fMultisampleShaderRenderCase.cpp
75
,
m_textureSamplerProgram
(DE_NULL)
206
m_textureSamplerProgram
= new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount)));
207
if (!
m_textureSamplerProgram
->isOk())
209
m_testCtx.getLog() << tcu::TestLog::Section("SamplerShader", "Sampler shader") << *
m_textureSamplerProgram
<< tcu::TestLog::EndSection;
324
delete
m_textureSamplerProgram
;
325
m_textureSamplerProgram
= DE_NULL;
547
const deInt32 posLocation = gl.getAttribLocation(
m_textureSamplerProgram
->getProgram(), "a_position");
548
const deInt32 samplerLocation = gl.getUniformLocation(
m_textureSamplerProgram
->getProgram(), "u_sampler");
576
gl.useProgram(
m_textureSamplerProgram
->getProgram());
598
const deInt32 posLocation = gl.getAttribLocation(
m_textureSamplerProgram
->getProgram(), "a_position")
[
all
...]
es31fMultisampleShaderRenderCase.hpp
119
glu::ShaderProgram*
m_textureSamplerProgram
;
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