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    Searched refs:m_textureSamplerProgram (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles31/functional/
es31fMultisampleShaderRenderCase.cpp 75 , m_textureSamplerProgram (DE_NULL)
206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount)));
207 if (!m_textureSamplerProgram->isOk())
209 m_testCtx.getLog() << tcu::TestLog::Section("SamplerShader", "Sampler shader") << *m_textureSamplerProgram << tcu::TestLog::EndSection;
324 delete m_textureSamplerProgram;
325 m_textureSamplerProgram = DE_NULL;
547 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position");
548 const deInt32 samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sampler");
576 gl.useProgram(m_textureSamplerProgram->getProgram());
598 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position")
    [all...]
es31fMultisampleShaderRenderCase.hpp 119 glu::ShaderProgram* m_textureSamplerProgram;

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