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    Searched refs:m_useConstantExpressionsOnly (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 441 , m_useConstantExpressionsOnly (useConstantExpressionsOnly)
443 DE_ASSERT(!(m_caseType == CASETYPE_ARRAY && m_useConstantExpressionsOnly)); // \note Would need array constructors, which GLSL ES 1 doesn't have.
451 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
453 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
461 const bool m_useConstantExpressionsOnly;
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  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 444 , m_useConstantExpressionsOnly (useConstantExpressionsOnly)
453 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
454 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
455 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
463 const bool m_useConstantExpressionsOnly;
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