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    Searched refs:mustRecompose (Results 1 - 7 of 7) sorted by null

  /frameworks/native/services/surfaceflinger/DisplayHardware/
DisplaySurface.h 36 // We pass in mustRecompose so we can keep VirtualDisplaySurface's state
38 virtual status_t beginFrame(bool mustRecompose) = 0;
FramebufferSurface.h 42 virtual status_t beginFrame(bool mustRecompose);
VirtualDisplaySurface.h 84 virtual status_t beginFrame(bool mustRecompose);
VirtualDisplaySurface.cpp 99 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) {
103 mMustRecompose = mustRecompose;
  /frameworks/native/services/surfaceflinger/
DisplayDevice.h 129 // We pass in mustRecompose so we can keep VirtualDisplaySurface's state
131 status_t beginFrame(bool mustRecompose) const;
DisplayDevice.cpp 208 status_t DisplayDevice::beginFrame(bool mustRecompose) const {
209 return mDisplaySurface->beginFrame(mustRecompose);
SurfaceFlinger.cpp     [all...]

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