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    Searched refs:numActiveBlocks (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 576 GLint numActiveBlocks = -1;
578 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
579 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage;
585 glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &params);
600 GLint numActiveBlocks = -1;
605 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
606 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage;
612 glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), &length, &uniformBlockName[0]);
663 GLint numActiveBlocks = -1;
667 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
    [all...]
es3fNegativeShaderApiTests.cpp 721 GLint numActiveBlocks = -1;
724 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
727 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage;
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 587 GLint numActiveBlocks = -1;
589 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
590 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage;
596 ctx.glGetActiveUniformBlockiv(program.getProgram(), numActiveBlocks, GL_UNIFORM_BLOCK_BINDING, &params);
612 GLint numActiveBlocks = -1;
617 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
618 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << " (expected 1)." << TestLog::EndMessage;
624 ctx.glGetActiveUniformBlockName(program.getProgram(), numActiveBlocks, (int)sizeof(uniformBlockName), &length, &uniformBlockName[0]);
677 GLint numActiveBlocks = -1;
681 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
    [all...]
es31fNegativeShaderApiTests.cpp 752 GLint numActiveBlocks = -1;
755 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks);
758 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage;
    [all...]
es31fSSBOLayoutCase.cpp     [all...]
  /external/deqp/modules/glshared/
glsUniformBlockCase.cpp     [all...]

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