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    Searched refs:numLoopIterations (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 352 LoopInvariantCodeMotionCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, int numLoopIterations)
354 , m_numLoopIterations (numLoopIterations)
641 const int numLoopIterations = useHeavierWorkload ? 32 : 4;
644 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n"
651 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n"
655 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n"
715 const int numLoopIterations = useHeavierWorkload ? 16 : 4;
723 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n"
731 const int numLoopIterations = useHeavierWorkload ? 16 : 4;
744 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n
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es2pShaderCompilationCases.cpp 540 ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth);
698 InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth);
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es2pShaderOperatorTests.cpp     [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 355 LoopInvariantCodeMotionCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, int numLoopIterations)
357 , m_numLoopIterations (numLoopIterations)
652 const int numLoopIterations = useHeavierWorkload ? 32 : 4;
655 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n"
662 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n"
666 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n"
726 const int numLoopIterations = useHeavierWorkload ? 16 : 4;
734 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n"
742 const int numLoopIterations = useHeavierWorkload ? 16 : 4;
755 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n
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es3pShaderCompilationCases.cpp 540 ShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nestingDepth);
698 InvalidShaderCompilerLoopCase (Context& context, const char* name, const char* description, int caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nestingDepth);
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es3pShaderOperatorTests.cpp     [all...]

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