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  /external/deqp/framework/referencerenderer/
rrShaders.hpp 104 virtual void shadeVertices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0;
130 virtual void shadeFragments (FragmentPacket* packets, const int numPackets, const FragmentShadingContext& context) const = 0; // \note numPackets must be greater than zero.
181 virtual void shadePrimitives (GeometryEmitter& output, int verticesIn, const PrimitivePacket* packets, const int numPackets, int invocationID) const = 0;
208 void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const;
215 void VertexShaderLoop<Shader>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const
217 for (int ndx = 0; ndx < numPackets; ndx++)
227 void shadeFragments (FragmentPacket* packets, const int numPackets) const;
234 void FragmentShaderLoop<Shader>::shadeFragments (FragmentPacket* packets, const int numPackets) const
236 for (int ndx = 0; ndx < numPackets; ndx++
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  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.hpp 63 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
64 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
78 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
79 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
126 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
127 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
148 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
149 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
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es3fFboTestUtil.cpp 111 void FlatColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
196 void GradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
212 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx
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es3fDepthTests.cpp 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
91 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
103 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
es3fStencilTests.cpp 91 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
101 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
107 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
  /external/deqp/modules/glshared/
glsRandomShaderProgram.hpp 47 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
48 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
glsRandomShaderProgram.cpp 169 void RandomShaderProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
176 while (packetOffset < numPackets)
178 const int numToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH);
248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
255 while (packetOffset < numPackets)
257 const int numPacketsToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH / (int)rr::NUM_FRAGMENTS_PER_PACKET);
glsTextureBufferCase.cpp 169 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
171 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
195 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
197 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
227 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
229 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
262 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
264 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
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  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.hpp 67 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
68 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
97 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
es31fGeometryShaderTests.cpp 188 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
189 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
190 void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
211 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
213 for (int ndx = 0; ndx < numPackets; ++ndx)
221 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
223 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
228 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
232 for (int ndx = 0; ndx < numPackets; ++ndx)
287 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
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es31fFboTestUtil.cpp 203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
364 void TextureCubeArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
368 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
379 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
387 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
  /external/chromium_org/third_party/webrtc/modules/audio_coding/main/test/
Channel.h 31 uint32_t numPackets;
65 void Stats(uint32_t* numPackets);
Channel.cc 170 currentFrameSizeStats->numPackets++;
235 _payloadStats[n].frameSizeStats[k].numPackets = 0;
270 _payloadStats[n].frameSizeStats[k].numPackets = 0;
312 void Channel::Stats(uint32_t* numPackets) {
316 memset(numPackets, 0, MAX_NUM_PAYLOADS * sizeof(uint32_t));
321 numPackets[k] = 0;
326 numPackets[k] += _payloadStats[k].frameSizeStats[n].numPackets;
382 (unsigned int) payloadStats.frameSizeStats[k].numPackets);
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
88 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
100 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
es2fStencilTests.cpp 88 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
104 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
es2fFboRenderTest.cpp 93 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
99 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
146 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
157 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
209 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
211 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx
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es2fTextureSpecificationTests.cpp 137 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
139 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
148 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
150 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
198 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
200 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
209 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
214 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
280 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
282 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx
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es2fTextureUnitTests.cpp 249 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
250 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
452 void MultiTexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
454 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
463 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
469 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 239 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0;
240 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const = 0;
241 virtual void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
sglrShaderProgram.cpp 215 void ShaderProgram::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
218 DE_UNREF(verticesIn && packets && numPackets && invocationID);
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 222 int numPackets = numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0);
232 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
303 int numPackets = (width*height)/EXEC_VEC_WIDTH + (((width*height)%EXEC_VEC_WIDTH) ? 1 : 0);
308 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
  /hardware/invensense/60xx/mlsdk/mllite/
mlFIFO.h 130 inv_error_t inv_read_and_process_fifo(int_fast8_t numPackets,
  /frameworks/wilhelm/tests/sandbox/
xaplay.c 44 size_t numPackets; // number of packets to play, defaults to totalPackets - firstPacket
281 numPackets = atoi(&arg[2]);
350 if (numPackets == 0) {
351 numPackets = totalPackets - firstPacket;
352 } else if (firstPacket + numPackets > totalPackets) {
353 fprintf(stderr, "-n%zu ignored\n", numPackets);
354 numPackets = totalPackets - firstPacket;
356 lastPacket = firstPacket + numPackets;
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  /hardware/ti/omap3/omx/video/src/openmax_il/video_encode/inc/
OMX_VideoEnc_DSP.h 393 unsigned int numPackets;
  /external/deqp/modules/egl/
teglRenderTests.cpp 216 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
218 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
233 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
235 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
883 const int numPackets = numThreads * packetsPerThread;
900 vector<SemaphoreSp> semaphores (numPackets+1);
901 vector<DrawPrimitiveOp> drawOps (numPackets*opsPerPacket);
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