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Searched
refs:num_bytes_allocated_
(Results
1 - 5
of
5
) sorted by null
/art/runtime/gc/space/
large_object_space.cc
89
num_bytes_allocated_
(0), num_objects_allocated_(0), total_bytes_allocated_(0),
134
num_bytes_allocated_
+= allocation_size;
148
DCHECK_GE(
num_bytes_allocated_
, found->second->Size());
150
num_bytes_allocated_
-= allocation_size;
388
DCHECK_LE(allocation_size,
num_bytes_allocated_
);
389
num_bytes_allocated_
-= allocation_size;
451
num_bytes_allocated_
+= allocation_size;
large_object_space.h
46
return
num_bytes_allocated_
;
98
uint64_t
num_bytes_allocated_
;
member in class:art::gc::space::LargeObjectSpace
/art/runtime/gc/
heap-inl.h
128
static_cast<size_t>(
num_bytes_allocated_
.FetchAndAddSequentiallyConsistent(bytes_allocated))
304
size_t new_footprint =
num_bytes_allocated_
.LoadSequentiallyConsistent() + alloc_size;
heap.h
398
return
num_bytes_allocated_
.LoadSequentiallyConsistent();
447
size_t byte_allocated =
num_bytes_allocated_
.LoadSequentiallyConsistent();
906
Atomic<size_t>
num_bytes_allocated_
;
member in class:art::gc::Heap
[
all
...]
heap.cc
162
num_bytes_allocated_
(0),
396
num_bytes_allocated_
.StoreRelaxed(0);
[
all
...]
Completed in 53 milliseconds