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    Searched refs:num_bytes_allocated_ (Results 1 - 5 of 5) sorted by null

  /art/runtime/gc/space/
large_object_space.cc 89 num_bytes_allocated_(0), num_objects_allocated_(0), total_bytes_allocated_(0),
134 num_bytes_allocated_ += allocation_size;
148 DCHECK_GE(num_bytes_allocated_, found->second->Size());
150 num_bytes_allocated_ -= allocation_size;
388 DCHECK_LE(allocation_size, num_bytes_allocated_);
389 num_bytes_allocated_ -= allocation_size;
451 num_bytes_allocated_ += allocation_size;
large_object_space.h 46 return num_bytes_allocated_;
98 uint64_t num_bytes_allocated_; member in class:art::gc::space::LargeObjectSpace
  /art/runtime/gc/
heap-inl.h 128 static_cast<size_t>(num_bytes_allocated_.FetchAndAddSequentiallyConsistent(bytes_allocated))
304 size_t new_footprint = num_bytes_allocated_.LoadSequentiallyConsistent() + alloc_size;
heap.h 398 return num_bytes_allocated_.LoadSequentiallyConsistent();
447 size_t byte_allocated = num_bytes_allocated_.LoadSequentiallyConsistent();
906 Atomic<size_t> num_bytes_allocated_; member in class:art::gc::Heap
    [all...]
heap.cc 162 num_bytes_allocated_(0),
396 num_bytes_allocated_.StoreRelaxed(0);
    [all...]

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