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Searched
refs:number_of_registers
(Results
1 - 5
of
5
) sorted by null
/art/compiler/optimizing/
code_generator.h
143
CodeGenerator(HGraph* graph, size_t
number_of_registers
)
149
blocked_registers_(graph->GetArena()->AllocArray<bool>(
number_of_registers
)),
162
size_t AllocateFreeRegisterInternal(bool* blocked_registers, size_t
number_of_registers
) const;
191
CallingConvention(const T* registers, int
number_of_registers
)
192
: registers_(registers), number_of_registers_(
number_of_registers
) {}
parallel_move_resolver.h
48
int
number_of_registers
);
parallel_move_resolver.cc
192
ParallelMoveResolver* resolver, int blocked, int if_scratch, int
number_of_registers
)
196
reg_ = resolver_->AllocateScratchRegister(blocked,
number_of_registers
, if_scratch, &spilled_);
code_generator.cc
102
bool* blocked_registers, size_t
number_of_registers
) const {
103
for (size_t regno = 0; regno <
number_of_registers
; regno++) {
register_allocator.cc
232
size_t
number_of_registers
= processing_core_registers
local
236
allocator,
number_of_registers
+ number_of_spill_slots);
240
for (size_t i = 0; i <
number_of_registers
+ number_of_spill_slots; ++i) {
252
number_of_registers
+ current->GetParent()->GetSpillSlot() / kVRegSize);
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