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  /art/compiler/optimizing/
code_generator.h 143 CodeGenerator(HGraph* graph, size_t number_of_registers)
149 blocked_registers_(graph->GetArena()->AllocArray<bool>(number_of_registers)),
162 size_t AllocateFreeRegisterInternal(bool* blocked_registers, size_t number_of_registers) const;
191 CallingConvention(const T* registers, int number_of_registers)
192 : registers_(registers), number_of_registers_(number_of_registers) {}
parallel_move_resolver.h 48 int number_of_registers);
parallel_move_resolver.cc 192 ParallelMoveResolver* resolver, int blocked, int if_scratch, int number_of_registers)
196 reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_);
code_generator.cc 102 bool* blocked_registers, size_t number_of_registers) const {
103 for (size_t regno = 0; regno < number_of_registers; regno++) {
register_allocator.cc 232 size_t number_of_registers = processing_core_registers local
236 allocator, number_of_registers + number_of_spill_slots);
240 for (size_t i = 0; i < number_of_registers + number_of_spill_slots; ++i) {
252 number_of_registers + current->GetParent()->GetSpillSlot() / kVRegSize);
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