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  /external/chromium_org/cc/layers/
io_surface_layer_impl_unittest.cc 29 gfx::Rect occluded; local
30 impl.AppendQuadsWithOcclusion(io_surface_layer_impl, occluded);
39 gfx::Rect occluded(io_surface_layer_impl->visible_content_rect());
40 impl.AppendQuadsWithOcclusion(io_surface_layer_impl, occluded);
48 gfx::Rect occluded(200, 0, 800, 1000);
49 impl.AppendQuadsWithOcclusion(io_surface_layer_impl, occluded);
53 impl.quad_list(), occluded, &partially_occluded_count);
54 // The layer outputs one quad, which is partially occluded.
render_surface_impl_unittest.cc 32 gfx::Rect occluded; local
33 impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded);
42 gfx::Rect occluded(owning_layer_impl->visible_content_rect());
43 impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded);
51 gfx::Rect occluded(200, 0, 800, 1000);
52 impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded);
56 impl.quad_list(), occluded, &partially_occluded_count);
57 // The layer outputs one quad, which is partially occluded.
surface_layer_impl_unittest.cc 31 gfx::Rect occluded; local
32 impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
41 gfx::Rect occluded(surface_layer_impl->visible_content_rect());
42 impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
50 gfx::Rect occluded(200, 0, 800, 1000);
51 impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
55 impl.quad_list(), occluded, &partially_occluded_count);
56 // The layer outputs one quad, which is partially occluded.
texture_layer_impl_unittest.cc 44 gfx::Rect occluded; local
45 impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded);
54 gfx::Rect occluded(texture_layer_impl->visible_content_rect());
55 impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded);
63 gfx::Rect occluded(200, 0, 800, 1000);
64 impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded);
68 impl.quad_list(), occluded, &partially_occluded_count);
69 // The layer outputs one quad, which is partially occluded.
solid_color_scrollbar_layer_impl_unittest.cc 49 gfx::Rect occluded; local
50 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
58 gfx::Rect occluded(scrollbar_layer_impl->visible_content_rect());
59 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
67 gfx::Rect occluded(0, 0, 5, 1000);
68 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
72 impl.quad_list(), occluded, &partially_occluded_count);
73 // The layer outputs one quad, which is partially occluded.
painted_scrollbar_layer_impl_unittest.cc 57 gfx::Rect occluded; local
58 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
62 impl.quad_list(), occluded, &partially_occluded_count);
69 gfx::Rect occluded(scrollbar_layer_impl->visible_content_rect());
70 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
78 gfx::Rect occluded(0, 0, 5, 1000);
79 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
83 impl.quad_list(), occluded, &partially_occluded_count);
84 // The layer outputs two quads, which is partially occluded.
video_layer_impl_unittest.cc 46 gfx::Rect occluded; local
47 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded);
56 gfx::Rect occluded(video_layer_impl->visible_content_rect());
57 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded);
65 gfx::Rect occluded(200, 0, 800, 1000);
66 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded);
70 impl.quad_list(), occluded, &partially_occluded_count);
71 // The layer outputs one quad, which is partially occluded.
117 gfx::Rect occluded; local
118 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded);
153 gfx::Rect occluded; local
189 gfx::Rect occluded; local
225 gfx::Rect occluded; local
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solid_color_layer_impl_unittest.cc 200 gfx::Rect occluded; local
201 impl.AppendQuadsWithOcclusion(solid_color_layer_impl, occluded);
210 gfx::Rect occluded(solid_color_layer_impl->visible_content_rect());
211 impl.AppendQuadsWithOcclusion(solid_color_layer_impl, occluded);
219 gfx::Rect occluded(200, 200, 256 * 3, 256 * 3);
220 impl.AppendQuadsWithOcclusion(solid_color_layer_impl, occluded);
224 impl.quad_list(), occluded, &partially_occluded_count);
225 // 4 quads are completely occluded, 8 are partially occluded.
ui_resource_layer_impl_unittest.cc 175 gfx::Rect occluded; local
176 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
185 gfx::Rect occluded(ui_resource_layer_impl->visible_content_rect());
186 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
194 gfx::Rect occluded(200, 0, 800, 1000);
195 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
199 impl.quad_list(), occluded, &partially_occluded_count);
200 // The layer outputs one quad, which is partially occluded.
nine_patch_layer_impl_unittest.cc 247 gfx::Rect occluded; local
248 impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded);
257 gfx::Rect occluded(nine_patch_layer_impl->visible_content_rect());
258 impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded);
266 gfx::Rect occluded(0, 0, 500, 1000);
267 impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded);
271 impl.quad_list(), occluded, &partially_occluded_count);
272 // The layer outputs nine quads, three of which are partially occluded, and
273 // three fully occluded.
tiled_layer_unittest.cc 180 void LayerUpdate(FakeTiledLayer* layer, TestOcclusionTracker* occluded) {
182 layer->Update(queue_.get(), occluded);
319 TestOcclusionTracker occluded; local
320 occlusion_ = &occluded;
343 // ....but the area is occluded.
344 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(0, 0, 50, 50)));
580 TestOcclusionTracker occluded; local
581 occlusion_ = &occluded;
585 // The tile size is 100x100, so this invalidates one occluded tile, culls it
587 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(0, 0, 100, 100)))
1226 TestOcclusionTracker occluded; local
1275 TestOcclusionTracker occluded; local
1332 TestOcclusionTracker occluded; local
1369 TestOcclusionTracker occluded; local
1403 TestOcclusionTracker occluded; local
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tiled_layer_impl_unittest.cc 351 gfx::Rect occluded; local
352 impl.AppendQuadsWithOcclusion(tiled_layer, occluded);
361 gfx::Rect occluded(tiled_layer->visible_content_rect());
362 impl.AppendQuadsWithOcclusion(tiled_layer, occluded);
370 gfx::Rect occluded(150, 0, 200, 1000);
371 impl.AppendQuadsWithOcclusion(tiled_layer, occluded);
375 impl.quad_list(), occluded, &partially_occluded_count);
376 // The layer outputs one quad, which is partially occluded.
tiled_layer.cc 56 occluded = false;
74 bool occluded; member in class:cc::UpdatableTile
80 occluded(false),
367 DCHECK(!tile->occluded);
373 tile->occluded = true;
399 // If using occlusion and the visible region of the tile is occluded,
401 if (tile->occluded && !ignore_occlusions)
425 if (tile->occluded && !ignore_occlusions)
706 // immediately whether or not it is occluded, to avoid paint/upload
726 // Visible painting. First occlude visible tiles and paint the non-occluded
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delegated_renderer_layer_impl_unittest.cc 1426 gfx::Rect occluded; local
    [all...]
picture_layer_impl_unittest.cc 2913 gfx::Rect occluded; local
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  /external/chromium_org/cc/test/
mock_occlusion_tracker.h 33 void set_occluded_target_rect(const gfx::Rect& occluded) {
35 occluded;
39 const gfx::Rect& occluded) {
42 .occlusion_from_inside_target = occluded;
layer_test_common.cc 72 const gfx::Rect& occluded,
74 // No quad should exist if it's fully occluded.
79 EXPECT_FALSE(occluded.Contains(target_visible_rect));
82 // Quads that are fully occluded on one axis only should be shrunken.
92 bool fully_occluded_horizontal = target_rect.x() >= occluded.x() &&
93 target_rect.right() <= occluded.right();
94 bool fully_occluded_vertical = target_rect.y() >= occluded.y() &&
95 target_rect.bottom() <= occluded.bottom();
97 target_rect.Intersects(occluded) &&
131 const gfx::Rect& occluded) {
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layer_test_common.h 46 const gfx::Rect& occluded,
108 const gfx::Rect& occluded);
111 const gfx::Rect& occluded);
113 const gfx::Rect& occluded);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
StatusBarKeyguardViewManager.java 194 public void setOccluded(boolean occluded) {
195 if (occluded && !mOccluded && mShowing) {
209 mOccluded = occluded;
210 mStatusBarWindowManager.setKeyguardOccluded(occluded);
358 boolean occluded = mOccluded;
370 if ((!(showing && !occluded) || bouncerShowing)
373 if (!(showing && !occluded) || bouncerShowing) {
390 if ((showing && !occluded) != (mLastShowing && !mLastOccluded) || mFirstUpdate) {
391 updateMonitor.sendKeyguardVisibilityChanged(showing && !occluded);
399 mLastOccluded = occluded;
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StatusBarWindowManager.java 183 public void setKeyguardOccluded(boolean occluded) {
184 mCurrentState.keyguardOccluded = occluded;
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 523 virtual Sample renderSample (const RenderData& occluder, const RenderData& occluded, int workload) const = 0;
683 log << TestLog::Message << "Occluded geometry is red with shade dependent on depth (rgb == depth, 0, 0)" << TestLog::EndMessage;
693 log << TestLog::Section("Occluded", "Occluded");
720 // Render occluder once, then repeatedly render occluded geometry. Sample with multiple repetition counts & establish time per call with linear regression
732 virtual Sample renderSample (const RenderData& occluder, const RenderData& occluded, int callcount) const;
795 Sample RenderCountCase::renderSample (const RenderData& occluder, const RenderData& occluded, int callcount) const
816 render(occluded, callcount);
897 Sample renderSample (const RenderData& occluder, const RenderData& occluded, int workload) const;
969 Sample RelativeChangeCase::renderSample (const RenderData& occluder, const RenderData& occluded, int workload) cons
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  /frameworks/base/policy/src/com/android/internal/policy/impl/keyguard/
KeyguardServiceDelegate.java 55 boolean occluded; field in class:KeyguardServiceDelegate.KeyguardState
185 mKeyguardState.occluded = isOccluded;
  /external/chromium_org/cc/trees/
occlusion_tracker.cc 502 // A contributing surface doesn't get occluded by things inside its own
545 const SimpleEnclosedRegion& occluded = local
548 for (size_t i = 0; i < occluded.GetRegionComplexity(); ++i)
549 visible_region.Subtract(occluded.GetRect(i));
layer_tree_host_impl.cc 796 bool occluded = local
799 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
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