/external/chromium_org/third_party/mesa/src/src/glx/apple/ |
apple_visual.h | 39 bool offscreen);
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apple_visual.c | 69 bool offscreen) 82 if (offscreen) { 84 ("offscreen rendering enabled. Using kCGLPFAOffScreen\n"); 119 if (!offscreen && mode->doubleBufferMode) {
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/external/mesa3d/src/glx/apple/ |
apple_visual.h | 39 bool offscreen);
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apple_visual.c | 69 bool offscreen) 82 if (offscreen) { 84 ("offscreen rendering enabled. Using kCGLPFAOffScreen\n"); 119 if (!offscreen && mode->doubleBufferMode) {
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/cts/suite/cts/deviceTests/opengl/jni/primitive/ |
GLPrimitive.cpp | 45 // Offscreen renders 100 tiles per frame so reduce the number of frames to render. 73 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { 75 ANativeWindow_fromSurface(env, surface), offscreen, workload); 80 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { 82 ANativeWindow_fromSurface(env, surface), offscreen, workload); 87 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { 89 ANativeWindow_fromSurface(env, surface), offscreen, workload); 94 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) { 98 ANativeWindow_fromSurface(env, surface), offscreen, workload);
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/cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/ |
ContextSwitchRenderer.h | 21 ContextSwitchRenderer(ANativeWindow* window, bool offscreen, int workload);
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ContextSwitchRenderer.cpp | 77 ContextSwitchRenderer::ContextSwitchRenderer(ANativeWindow* window, bool offscreen, int workload) : 78 Renderer(window, offscreen, workload), mContexts(NULL) {
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/cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/ |
PixelOutputRenderer.h | 21 PixelOutputRenderer(ANativeWindow* window, bool offscreen, int workload);
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PixelOutputRenderer.cpp | 53 PixelOutputRenderer::PixelOutputRenderer(ANativeWindow* window, bool offscreen, int workload) : 54 Renderer(window, offscreen, workload) {
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/cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/ |
ShaderPerfRenderer.h | 21 ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload);
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ShaderPerfRenderer.cpp | 94 ShaderPerfRenderer::ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload) : 95 Renderer(window, offscreen, workload) {
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/offscreen/ |
ColorChangeOnKeyView.java | 17 package com.android.cts.verifier.projection.offscreen;
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OffscreenPresentation.java | 17 package com.android.cts.verifier.projection.offscreen;
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/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/ |
FullPipelineRenderer.h | 25 FullPipelineRenderer(ANativeWindow* window, bool offscreen, int workload);
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FullPipelineRenderer.cpp | 94 FullPipelineRenderer::FullPipelineRenderer(ANativeWindow* window, bool offscreen, int workload) : 95 Renderer(window, offscreen, workload), mProgram(NULL), mSceneGraph(NULL),
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Renderer.h | 25 Renderer(ANativeWindow* window, bool offscreen, int workload);
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Renderer.cpp | 81 Renderer::Renderer(ANativeWindow* window, bool offscreen, int workload) : 82 mOffscreen(offscreen), mWindow(window), mEglDisplay(EGL_NO_DISPLAY),
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/cts/suite/cts/deviceTests/opengl/src/com/android/cts/opengl/primitive/ |
GLPrimitiveActivity.java | 60 Log.i(TAG, "Offscreen: " + mOffscreen); 106 Surface surface, boolean offscreen, int workload); 109 Surface surface, boolean offscreen, int workload); 112 Surface surface, boolean offscreen, int workload); 115 Surface surface, boolean offscreen, int workload);
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GLPrimitiveBenchmark.java | 38 * Runs the full OpenGL ES 2.0 pipeline test offscreen. 54 * Runs the pixel output test offscreen. 70 * Runs the shader performance test offscreen. 86 * Runs the context switch overhead test offscreen. 105 * @param offscreen Whether to render to an offscreen framebuffer rather than the screen. 111 private void runBenchmark(BenchmarkName benchmark, boolean offscreen, int numFrames, 116 intent.putExtra(GLActivityIntentKeys.INTENT_EXTRA_OFFSCREEN, offscreen);
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/external/qemu/distrib/sdl-1.2.15/src/video/macdsp/ |
SDL_dspvideo.c | 43 Secondly, an offscreen pixel image allocated in VRAM can be 205 GWorldPtr offscreen; // offscreen gworld in VRAM or AGP member in struct:private_hwdata 436 GWorldPtr offscreen; local 443 err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useDistantHdwrMem | noNewDevice); 446 DisposeGWorld (offscreen); 449 err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useLocalHdwrMem | noNewDevice); 451 DisposeGWorld (offscreen); 879 current->hwdata->offscreen = dsp_back_buffer; 899 current->hwdata->offscreen = dsp_back_buffer [all...] |
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
RsBenchRS.java | 288 Allocation offscreen = Allocation.createTyped(mRS, local 292 mScript.set_gRenderBufferColor(offscreen); 298 offscreen = Allocation.createTyped(mRS, 301 mScript.set_gRenderBufferDepth(offscreen);
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder.h | 99 // Initializes the graphics context. Can create an offscreen 105 // offscreen: whether to make the context offscreen or not. When FBO 0 is 106 // bound, offscreen contexts render to an internal buffer, onscreen ones 108 // size: the size if the GL context is offscreen. 113 bool offscreen, 126 // Resize an offscreen frame buffer.
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/external/chromium_org/third_party/polymer/components-chromium/core-layout-grid/ |
core-layout-grid-extracted.js | 293 var offscreen = node.getAttribute('offscreen'); 294 switch (offscreen) { 300 node.style[offscreen] = node.offsetWidth * -2 + 'px';
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 329 ID3D11Texture2D* offscreen; local 370 ensure(dev->CreateTexture2D(&offscreend, 0, &offscreen)); 371 ensure(dev->CreateRenderTargetView(offscreen, 0, &offscreen_rtv)); 372 ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv)); 373 offscreen->Release();
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.cpp | 329 ID3D11Texture2D* offscreen; local 370 ensure(dev->CreateTexture2D(&offscreend, 0, &offscreen)); 371 ensure(dev->CreateRenderTargetView(offscreen, 0, &offscreen_rtv)); 372 ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv)); 373 offscreen->Release();
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