HomeSort by relevance Sort by last modified time
    Searched refs:offscreen (Results 1 - 25 of 36) sorted by null

1 2

  /external/chromium_org/third_party/mesa/src/src/glx/apple/
apple_visual.h 39 bool offscreen);
apple_visual.c 69 bool offscreen)
82 if (offscreen) {
84 ("offscreen rendering enabled. Using kCGLPFAOffScreen\n");
119 if (!offscreen && mode->doubleBufferMode) {
  /external/mesa3d/src/glx/apple/
apple_visual.h 39 bool offscreen);
apple_visual.c 69 bool offscreen)
82 if (offscreen) {
84 ("offscreen rendering enabled. Using kCGLPFAOffScreen\n");
119 if (!offscreen && mode->doubleBufferMode) {
  /cts/suite/cts/deviceTests/opengl/jni/primitive/
GLPrimitive.cpp 45 // Offscreen renders 100 tiles per frame so reduce the number of frames to render.
73 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) {
75 ANativeWindow_fromSurface(env, surface), offscreen, workload);
80 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) {
82 ANativeWindow_fromSurface(env, surface), offscreen, workload);
87 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) {
89 ANativeWindow_fromSurface(env, surface), offscreen, workload);
94 JNIEnv* env, jclass clazz, jobject surface, jboolean offscreen, jint workload) {
98 ANativeWindow_fromSurface(env, surface), offscreen, workload);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/contextswitch/
ContextSwitchRenderer.h 21 ContextSwitchRenderer(ANativeWindow* window, bool offscreen, int workload);
ContextSwitchRenderer.cpp 77 ContextSwitchRenderer::ContextSwitchRenderer(ANativeWindow* window, bool offscreen, int workload) :
78 Renderer(window, offscreen, workload), mContexts(NULL) {
  /cts/suite/cts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.h 21 PixelOutputRenderer(ANativeWindow* window, bool offscreen, int workload);
PixelOutputRenderer.cpp 53 PixelOutputRenderer::PixelOutputRenderer(ANativeWindow* window, bool offscreen, int workload) :
54 Renderer(window, offscreen, workload) {
  /cts/suite/cts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.h 21 ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload);
ShaderPerfRenderer.cpp 94 ShaderPerfRenderer::ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload) :
95 Renderer(window, offscreen, workload) {
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/offscreen/
ColorChangeOnKeyView.java 17 package com.android.cts.verifier.projection.offscreen;
OffscreenPresentation.java 17 package com.android.cts.verifier.projection.offscreen;
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.h 25 FullPipelineRenderer(ANativeWindow* window, bool offscreen, int workload);
FullPipelineRenderer.cpp 94 FullPipelineRenderer::FullPipelineRenderer(ANativeWindow* window, bool offscreen, int workload) :
95 Renderer(window, offscreen, workload), mProgram(NULL), mSceneGraph(NULL),
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Renderer.h 25 Renderer(ANativeWindow* window, bool offscreen, int workload);
Renderer.cpp 81 Renderer::Renderer(ANativeWindow* window, bool offscreen, int workload) :
82 mOffscreen(offscreen), mWindow(window), mEglDisplay(EGL_NO_DISPLAY),
  /cts/suite/cts/deviceTests/opengl/src/com/android/cts/opengl/primitive/
GLPrimitiveActivity.java 60 Log.i(TAG, "Offscreen: " + mOffscreen);
106 Surface surface, boolean offscreen, int workload);
109 Surface surface, boolean offscreen, int workload);
112 Surface surface, boolean offscreen, int workload);
115 Surface surface, boolean offscreen, int workload);
GLPrimitiveBenchmark.java 38 * Runs the full OpenGL ES 2.0 pipeline test offscreen.
54 * Runs the pixel output test offscreen.
70 * Runs the shader performance test offscreen.
86 * Runs the context switch overhead test offscreen.
105 * @param offscreen Whether to render to an offscreen framebuffer rather than the screen.
111 private void runBenchmark(BenchmarkName benchmark, boolean offscreen, int numFrames,
116 intent.putExtra(GLActivityIntentKeys.INTENT_EXTRA_OFFSCREEN, offscreen);
  /external/qemu/distrib/sdl-1.2.15/src/video/macdsp/
SDL_dspvideo.c 43 Secondly, an offscreen pixel image allocated in VRAM can be
205 GWorldPtr offscreen; // offscreen gworld in VRAM or AGP member in struct:private_hwdata
436 GWorldPtr offscreen; local
443 err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useDistantHdwrMem | noNewDevice);
446 DisposeGWorld (offscreen);
449 err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useLocalHdwrMem | noNewDevice);
451 DisposeGWorld (offscreen);
879 current->hwdata->offscreen = dsp_back_buffer;
899 current->hwdata->offscreen = dsp_back_buffer
    [all...]
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
RsBenchRS.java 288 Allocation offscreen = Allocation.createTyped(mRS, local
292 mScript.set_gRenderBufferColor(offscreen);
298 offscreen = Allocation.createTyped(mRS,
301 mScript.set_gRenderBufferDepth(offscreen);
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder.h 99 // Initializes the graphics context. Can create an offscreen
105 // offscreen: whether to make the context offscreen or not. When FBO 0 is
106 // bound, offscreen contexts render to an internal buffer, onscreen ones
108 // size: the size if the GL context is offscreen.
113 bool offscreen,
126 // Resize an offscreen frame buffer.
  /external/chromium_org/third_party/polymer/components-chromium/core-layout-grid/
core-layout-grid-extracted.js 293 var offscreen = node.getAttribute('offscreen');
294 switch (offscreen) {
300 node.style[offscreen] = node.offsetWidth * -2 + 'px';
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 329 ID3D11Texture2D* offscreen; local
370 ensure(dev->CreateTexture2D(&offscreend, 0, &offscreen));
371 ensure(dev->CreateRenderTargetView(offscreen, 0, &offscreen_rtv));
372 ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv));
373 offscreen->Release();
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 329 ID3D11Texture2D* offscreen; local
370 ensure(dev->CreateTexture2D(&offscreend, 0, &offscreen));
371 ensure(dev->CreateRenderTargetView(offscreen, 0, &offscreen_rtv));
372 ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv));
373 offscreen->Release();

Completed in 888 milliseconds

1 2