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    Searched refs:rcBindTexture (Results 1 - 9 of 9) sorted by null

  /device/generic/goldfish/opengl/system/renderControl_enc/
renderControl_ftable.h 31 {"rcBindTexture", (void*)rcBindTexture},
renderControl_client_context.h 31 rcBindTexture_client_proc_t rcBindTexture;
renderControl_client_context.cpp 33 rcBindTexture = (rcBindTexture_client_proc_t) getProc("rcBindTexture", userData);
renderControl_entry.cpp 29 void rcBindTexture(uint32_t colorBuffer);
164 void rcBindTexture(uint32_t colorBuffer)
167 ctx->rcBindTexture(ctx, colorBuffer);
renderControl_enc.cpp 555 this->rcBindTexture = &rcBindTexture_enc;
  /device/generic/goldfish/opengl/system/GLESv1/
gl.cpp 71 rcEnc->rcBindTexture(rcEnc,
  /device/generic/goldfish/opengl/system/GLESv2/
gl2.cpp 72 rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp 293 static void rcBindTexture(uint32_t colorBuffer)
364 dec->set_rcBindTexture(rcBindTexture);
  /device/generic/goldfish/opengl/system/egl/
egl.cpp 839 rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer());
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