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Searched
refs:rcBindTexture
(Results
1 - 9
of
9
) sorted by null
/device/generic/goldfish/opengl/system/renderControl_enc/
renderControl_ftable.h
31
{"
rcBindTexture
", (void*)
rcBindTexture
},
renderControl_client_context.h
31
rcBindTexture_client_proc_t
rcBindTexture
;
renderControl_client_context.cpp
33
rcBindTexture
= (rcBindTexture_client_proc_t) getProc("
rcBindTexture
", userData);
renderControl_entry.cpp
29
void
rcBindTexture
(uint32_t colorBuffer);
164
void
rcBindTexture
(uint32_t colorBuffer)
167
ctx->
rcBindTexture
(ctx, colorBuffer);
renderControl_enc.cpp
555
this->
rcBindTexture
= &rcBindTexture_enc;
/device/generic/goldfish/opengl/system/GLESv1/
gl.cpp
71
rcEnc->
rcBindTexture
(rcEnc,
/device/generic/goldfish/opengl/system/GLESv2/
gl2.cpp
72
rcEnc->
rcBindTexture
(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
/sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp
293
static void
rcBindTexture
(uint32_t colorBuffer)
364
dec->set_rcBindTexture(
rcBindTexture
);
/device/generic/goldfish/opengl/system/egl/
egl.cpp
839
rcEnc->
rcBindTexture
(rcEnc, pbSurface->getRcColorBuffer());
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