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Searched
refs:readAccess
(Results
1 - 5
of
5
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp
374
static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType
readAccess
)
394
if (
readAccess
== INDEXACCESS_DYNAMIC)
396
else if (
readAccess
== INDEXACCESS_DYNAMIC_LOOP)
412
if (
readAccess
== INDEXACCESS_STATIC)
419
else if (
readAccess
== INDEXACCESS_DYNAMIC)
426
else if (
readAccess
== INDEXACCESS_STATIC_LOOP)
433
DE_ASSERT(
readAccess
== INDEXACCESS_DYNAMIC_LOOP);
475
if (
readAccess
== INDEXACCESS_DYNAMIC)
478
if (
readAccess
== INDEXACCESS_DYNAMIC_LOOP)
484
static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType
readAccess
)
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp
336
static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType
readAccess
)
360
if (
readAccess
== INDEXACCESS_DYNAMIC)
362
else if (
readAccess
== INDEXACCESS_DYNAMIC_LOOP)
378
if (
readAccess
== INDEXACCESS_STATIC)
385
else if (
readAccess
== INDEXACCESS_DYNAMIC)
392
else if (
readAccess
== INDEXACCESS_STATIC_LOOP)
399
DE_ASSERT(
readAccess
== INDEXACCESS_DYNAMIC_LOOP);
442
static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType
readAccess
)
466
if (writeAccess == INDEXACCESS_DYNAMIC ||
readAccess
== INDEXACCESS_DYNAMIC)
469
if (writeAccess == INDEXACCESS_DYNAMIC_LOOP ||
readAccess
== INDEXACCESS_DYNAMIC_LOOP
[
all
...]
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
BackingStore.java
207
(mode == Frame.MODE_WRITE) ? backing.writeAccess() : backing.
readAccess
();
276
int access = backing.requiresGpu() ? ACCESS_BYTES : backing.
readAccess
();
341
public abstract int
readAccess
();
424
public int
readAccess
() {
497
public int
readAccess
() {
508
int access = backing.
readAccess
();
592
public int
readAccess
() {
603
int access = backing.
readAccess
();
708
public int
readAccess
() {
724
int access = backing.
readAccess
();
[
all
...]
FrameManager.java
177
: backing.
readAccess
();
/prebuilts/tools/common/netbeans-visual/
org-openide-util.jar
Completed in 368 milliseconds