/frameworks/base/core/java/android/view/ |
RenderNode.java | 128 public class RenderNode { 131 * {@link HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int)} 143 * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int) 150 * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int) 157 * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int) 165 * @see HardwareCanvas#drawRenderNode(RenderNode, android.graphics.Rect, int) 174 private RenderNode(String name, View owningView) { 180 * @see RenderNode#adopt(long) 182 private RenderNode(long nativePtr) { 188 * Creates a new RenderNode that can be used to record batches o [all...] |
HardwareCanvas.java | 46 * @return {@link RenderNode#STATUS_DREW} if anything was drawn (such as a call to clear 62 * be drawn if {@link android.view.RenderNode#isValid()} returns true. 64 * @param renderNode The RenderNode to replay. 66 public void drawRenderNode(RenderNode renderNode) { 67 drawRenderNode(renderNode, null, RenderNode.FLAG_CLIP_CHILDREN); 73 * @param renderNode The RenderNode to replay [all...] |
ViewPropertyAnimator.java | [all...] |
GhostView.java | 52 RenderNode renderNode = mView.getDisplayList(); 53 if (renderNode.isValid()) { 54 hwCanvas.insertReorderBarrier(); // enable shadow for this rendernode 55 hwCanvas.drawRenderNode(renderNode);
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View.java | [all...] |
GLES20Canvas.java | 232 public int drawRenderNode(RenderNode renderNode, Rect dirty, int flags) { 233 return nDrawRenderNode(mRenderer, renderNode.getNativeDisplayList(), dirty, flags); 236 private static native int nDrawRenderNode(long renderer, long renderNode, [all...] |
ViewRootImpl.java | 682 public void registerAnimatingRenderNode(RenderNode animator) { 687 mAttachInfo.mPendingAnimatingRenderNodes = new ArrayList<RenderNode>(); [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/view/ |
RenderNode_Delegate.java | 23 * Delegate implementing the native methods of {@link RenderNode} 25 * Through the layoutlib_create tool, some native methods of RenderNode have been replaced by calls 50 /*package*/ static void nDestroyRenderNode(long renderNode) { 51 sManager.removeJavaReferenceFor(renderNode); 55 /*package*/ static boolean nSetElevation(long renderNode, float lift) { 56 RenderNode_Delegate delegate = sManager.getDelegate(renderNode); 65 /*package*/ static float nGetElevation(long renderNode) { 66 RenderNode_Delegate delegate = sManager.getDelegate(renderNode);
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/frameworks/base/core/jni/ |
android_view_RenderNode.cpp | 28 #include <RenderNode.h> 43 (reinterpret_cast<RenderNode*>(renderNodePtr)->mutateStagingProperties().prop(val) \ 44 ? (reinterpret_cast<RenderNode*>(renderNodePtr)->setPropertyFieldsDirty(dirtyFlag), true) \ 53 RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr); 54 renderNode->output(); 59 RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr) [all...] |
android_view_GLES20Canvas.cpp | 43 #include <RenderNode.h> [all...] |
/frameworks/base/libs/hwui/ |
Layer.cpp | 26 #include "RenderNode.h" 33 (renderNode.get() != NULL) ? renderNode->getName() : "", \ 58 renderNode = NULL; 182 void Layer::updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom) { 184 this->renderNode = renderNode; 256 RenderNode::kReplayFlag_ClipChildren); 262 renderNode->computeOrdering() [all...] |
DamageAccumulator.cpp | 21 #include "RenderNode.h" 37 const RenderNode* renderNode; 61 currentFrame->renderNode->applyViewPropertyTransforms(*outMatrix); 90 void DamageAccumulator::pushTransform(const RenderNode* transform) { 93 mHead->renderNode = transform; 158 && frame->renderNode->hasProjectionReceiver()) { 170 mapRect(frame->renderNode->properties(), *rect, rect); 183 const RenderProperties& props = frame->renderNode->properties(); 200 // First, find our parent RenderNode [all...] |
DisplayList.cpp | 87 mReferenceHolders.push(op->renderNode());
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Layer.h | 48 class RenderNode; 110 void updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom); 329 sp<RenderNode> renderNode;
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DisplayListRenderer.cpp | 30 #include "RenderNode.h" 181 status_t DisplayListRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t flags) { 182 LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode"); 186 DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(renderNode, flags, *currentTransform()); 524 if (op->renderNode()->stagingProperties().isProjectionReceiver()) {
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Renderer.h | 35 class RenderNode; 223 virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty,
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DisplayListRenderer.h | 26 #include "RenderNode.h" 156 virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags); 309 friend class RenderNode;
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DisplayListOp.h | 396 // Convex path, points at data in RenderNode, valid for the duration of the frame only [all...] |
OpenGLRenderer.cpp | 459 && layer->renderNode.get() && layer->renderNode->isRenderable()) { [all...] |
/external/chromium_org/third_party/polymer_legacy/platform/ |
platform.js | [all...] |