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    Searched refs:renderTargetID (Results 1 - 3 of 3) sorted by null

  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 82 GL_RENDERBUFFER, mDepthTarget->renderTargetID);
100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID);
rsdAllocation.cpp 211 if (!drv->renderTargetID) {
212 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
214 if (!drv->renderTargetID) {
220 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
490 if (drv->renderTargetID) {
491 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
492 drv->renderTargetID = 0;
571 if (!drv->textureID && !drv->renderTargetID) {
    [all...]
rsdAllocation.h 50 uint32_t renderTargetID;

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